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Code::Blocks can not locate QTCore folder on MAC OS LION

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vithor:

--- Quote from: numismatyc on October 28, 2011, 05:57:38 pm ---
--- Quote ---You have to adjust the wizard (right click on it and select edit).
--- End quote ---

Could you be more explicit ? I must to edit wizard script ? 


--- Code: ---// Qt4 project wizard
//
////////////////////////////////////////////////////////////////////////////////

// globals
QtPathDefault    <- _T("$(#qt4)");
QtPathDefaultInc <- _T("$(#qt4.include)");
QtPathDefaultLib <- _T("$(#qt4.lib)");
QtPath <- _T("");

function BeginWizard()
{
    local intro_msg = _T("Welcome to the new Trolltech Qt4 project wizard!\n" +
                         "This wizard will guide you to create a new Qt4 project\n" +
                         "using the Trolltech Qt4 cross-platform GUI toolkit\n\n" +
                         "When you're ready to proceed, please click \"Next\"...");

    local qtpath_msg = _T("Please select the location of Trolltech Qt4 on your computer.\n" +
                          "This is the top-level folder where Qt4 was installed.\n" +
                          "To help you, this folder must contain the subfolders\n" +
                          "\"include\" and \"lib\".");

    Wizard.AddInfoPage(_T("QtIntro"), intro_msg);
    Wizard.AddProjectPathPage();
    Wizard.AddGenericSelectPathPage(_T("QtPath"), qtpath_msg, _T("Qt's location:"), QtPathDefault);
    Wizard.AddCompilerPage(_T(""), _T("gcc*"), true, true);
}

////////////////////////////////////////////////////////////////////////////////
// Qt's path page
////////////////////////////////////////////////////////////////////////////////

function OnLeave_QtPath(fwd)
{
    if (fwd)
    {
        local dir         = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage
        local dir_nomacro = VerifyDirectory(dir);

        if (dir_nomacro.IsEmpty())
            return false;

        // verify include dependencies
        local dir_nomacro_inc = GetCompilerIncludeDir(dir, QtPathDefault, QtPathDefaultInc);
        if (dir_nomacro_inc.IsEmpty())
            return false;
        if (PLATFORM == PLATFORM_MSW
            && !VerifyFile(dir_nomacro_inc + wxFILE_SEP_PATH + _T("QtGui"), _T("QApplication"), _T("Qt's include")))
            return false;

        // verify library dependencies
        local dir_nomacro_lib = GetCompilerLibDir(dir, QtPathDefault, QtPathDefaultLib);
        if (dir_nomacro_lib.IsEmpty())
            return false;
        if (PLATFORM == PLATFORM_MSW && !VerifyLibFile(dir_nomacro_lib, _T("QtCore4"), _T("Qt's")))
            return false;
        else if (PLATFORM != PLATFORM_MSW && !VerifyLibFile(dir_nomacro_lib, _T("QtCore"), _T("Qt's")))
            return false;


        QtPath = dir; // Remember the original selection.

        local is_macro = _T("");

        // try to resolve the include directory as macro
        is_macro = GetCompilerIncludeMacro(dir, QtPathDefault, QtPathDefaultInc);
        if (is_macro.IsEmpty())
        {
            // not possible -> use the real inc path we had computed instead
            QtPathDefaultInc = dir_nomacro_inc;
        }

        // try to resolve the library directory as macro
        is_macro = GetCompilerLibMacro(dir, QtPathDefault, QtPathDefaultLib);
        if (is_macro.IsEmpty())
        {
            // not possible -> use the real lib path we had computed instead
            QtPathDefaultLib = dir_nomacro_lib;
        }
    }
    return true;
}

// return the files this project contains
function GetFilesDir()
{
    return _T("qt4/files");
}

// setup the already created project
function SetupProject(project)
{
    project.AddIncludeDir(QtPathDefaultInc);
    project.AddIncludeDir(QtPathDefaultInc + wxFILE_SEP_PATH + _T("QtGui"));

    project.AddLibDir(QtPathDefaultLib);

    // add link libraries
    if (PLATFORM == PLATFORM_MSW)
    {
        project.AddLinkLib(_T("QtCore4"));
        project.AddLinkLib(_T("QtGui4"));
    }
    else
    {
        project.AddLinkLib(_T("QtCore"));
        project.AddLinkLib(_T("QtGui"));
    }

    // enable compiler warnings (project-wide)
    WarningsOn(project, Wizard.GetCompilerID());

    // Debug
    local target = project.GetBuildTarget(Wizard.GetDebugName());
    if (!IsNull(target))
    {
        target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging
        target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
        // enable generation of debugging symbols for target
        DebugSymbolsOn(target, Wizard.GetCompilerID());
    }

    // Release
    target = project.GetBuildTarget(Wizard.GetReleaseName());
    if (!IsNull(target))
    {
        target.SetTargetType(ttExecutable); // ttExecutable: no console
        target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
        // enable optimizations for target
        OptimizationsOn(target, Wizard.GetCompilerID());
    }

    return true;
}
--- End code ---



--- End quote ---

you can define the base folder normally, then in the wizard, edit the part where it recognize qtcore , see in the lib folder and locate the name of the .a file and make the changes, that worked for me

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