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Compiled source starts making random connections to internet.

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ouch:
what libraries are you using?

Rai:

--- Quote from: Rai on September 16, 2011, 07:25:44 pm ---
    I use SDL and OpenGL libraries.


--- End quote ---

SDL.h
glut.h


Edit: Libraries do not matter, because even this code

--- Code: ---#include <iostream>

using namespace std;

int main()
{
    while(1)
    {
    }
     return 0;
}

--- End code ---

tries to open a connection

compiler doesn't matter either, tried different one, same result


And no one can find any viruses in my apps X_X

Edit2: Ugh, seems same problem persists with other fresh compiled project, no mater what IDE i use... Oh well, at least its good to know its not code issue...

ouch:
Those addresses look like local calls so I googled one:

And indeed they are. they are part of windows Link-Local Multicast Name Resolution (LLMNR).

http://www.tech-archive.net/Archive/Vista/microsoft.public.windows.vista.networking_sharing/2009-01/msg00456.html

and the wikipedia article:

http://en.wikipedia.org/wiki/Link-local_Multicast_Name_Resolution

isn't microsoft fun? lol

Rai:

--- Quote from: ouch on September 17, 2011, 12:59:39 am ---Those addresses look like local calls so I googled one:

And indeed they are. they are part of windows Link-Local Multicast Name Resolution (LLMNR).

http://www.tech-archive.net/Archive/Vista/microsoft.public.windows.vista.networking_sharing/2009-01/msg00456.html

and the wikipedia article:

http://en.wikipedia.org/wiki/Link-local_Multicast_Name_Resolution

isn't microsoft fun? lol

--- End quote ---

:| Not really :|

Thanks for clarification

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