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Compiled source starts making random connections to internet.
ouch:
what libraries are you using?
Rai:
--- Quote from: Rai on September 16, 2011, 07:25:44 pm ---
I use SDL and OpenGL libraries.
--- End quote ---
SDL.h
glut.h
Edit: Libraries do not matter, because even this code
--- Code: ---#include <iostream>
using namespace std;
int main()
{
while(1)
{
}
return 0;
}
--- End code ---
tries to open a connection
compiler doesn't matter either, tried different one, same result
And no one can find any viruses in my apps X_X
Edit2: Ugh, seems same problem persists with other fresh compiled project, no mater what IDE i use... Oh well, at least its good to know its not code issue...
ouch:
Those addresses look like local calls so I googled one:
And indeed they are. they are part of windows Link-Local Multicast Name Resolution (LLMNR).
http://www.tech-archive.net/Archive/Vista/microsoft.public.windows.vista.networking_sharing/2009-01/msg00456.html
and the wikipedia article:
http://en.wikipedia.org/wiki/Link-local_Multicast_Name_Resolution
isn't microsoft fun? lol
Rai:
--- Quote from: ouch on September 17, 2011, 12:59:39 am ---Those addresses look like local calls so I googled one:
And indeed they are. they are part of windows Link-Local Multicast Name Resolution (LLMNR).
http://www.tech-archive.net/Archive/Vista/microsoft.public.windows.vista.networking_sharing/2009-01/msg00456.html
and the wikipedia article:
http://en.wikipedia.org/wiki/Link-local_Multicast_Name_Resolution
isn't microsoft fun? lol
--- End quote ---
:| Not really :|
Thanks for clarification
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