Developer forums (C::B DEVELOPMENT STRICTLY!) > Plugins development

Version Control Plugin

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daniloz:
Hi All,

This is an old project and now I got some free time, so I'm back to it. My idea is the implement a Visual SourceSafe Plugin for C::B.

I'm still in the conceptual stage and I have a question for the C::B developers:

- What's the best way to deal with the File States within a plugin?

I've seen that the enum FileVisualState defines states for version control (vc) and that it can be set using the SetFileState() method from the ProjectFile class, but I still have two questions:

- What's the cleanest way to get a pointer to the project manager or the actual project?
- Even if I set the File State in my plugin, it gets overwritten by the cbEditor::SetModified() method (cbeditor.cpp, line 850) when a file read-only property is changed (I've tried it and it really does).

Any help is very much appreciated,
daniloz

zabzonk:
> implement a Visual SourceSafe Plugin for C::B

I though SourceSafe was dead? Haven't MS killed it off? and anyway, I can't imagine any CB users would want to use it.

daniloz:

--- Quote from: Neil Butterworth on August 17, 2011, 03:50:47 pm ---> implement a Visual SourceSafe Plugin for C::B

I though SourceSafe was dead? Haven't MS killed it off? and anyway, I can't imagine any CB users would want to use it.

--- End quote ---

Not quite dead on our company... still using it...
Well, I want to use it. I do DSP programming and the Analog Devices IDE is just useless, so I use C::B, but our vcs is SourceSafe, so the idea... ;-)

MortenMacFly:

--- Quote from: daniloz on August 17, 2011, 04:17:13 pm ---I though SourceSafe was dead? Haven't MS killed it off? and anyway, I can't imagine any CB users would want to use it.

--- End quote ---
IMHO a sourcesafe plugin exists already... :shock:

daniloz:

--- Quote from: MortenMacFly on August 17, 2011, 04:41:11 pm ---IMHO a sourcesafe plugin exists already... :shock:

--- End quote ---

Hmmm... I completely missed that... where?  :shock: please!  :P

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