User forums > General (but related to Code::Blocks)
New Code::Blocks Icons
polygon7:
--- Quote from: Alpha on August 18, 2011, 06:30:40 pm ---OK - render in progress (this may take some time).
--- Quote from: Dreamy on August 18, 2011, 11:05:04 am ---The logo is still in background, while most of the picture is taken by that gray brick (aka gravestone).
--- End quote ---
I tried to choose a neutral, non-obtrusive color for the background; is there a different color you would suggest I try?
--- End quote ---
Please, don't use that "brick and bubble" in next logo proposal - it looks awful.
Dreamy:
--- Quote from: polygon7 ---Please, don't use that "brick and bubble" in next logo proposal - it looks awful.
--- End quote ---
This is what I'm trying to say. Logo (and text, ok) should be the only 3D objects.
--- Quote from: Alpha ---I tried to choose a neutral, non-obtrusive color for the background; is there a different color you would suggest I try?
--- End quote ---
I think less "in-your-face" 3D version has pretty good background for a splash screen and a version without background or completly white background would be cool for Start here page.
--- Quote from: Alpha ---OK - render in progress (this may take some time).
--- End quote ---
May I ask what software and computer do you use? I am curious what time it takes to make this render.
Alpha:
Understood. In case you were wondering, my original idea had been drawn out with the purpose of giving a bit more depth than previous splashes. (It is difficult to tell, but the gray section is not an actual block, but two flat panels meeting a right angle. The only way to see this is to display it on different backgrounds and notice that no edges from the far side are visible through the slight transparency.) What would you think about trying for a "z" pattern by adding a third panel?
My computer has dual 2.40 GHz processors and 4 GB RAM (well actual 3, as it is 32 bit). I am doing modeling and rendering with Blender and a little bit of post-processing with either Photoshop or the GIMP (I tried both, and they worked equally well) to re-size (original size is 1920 by 1200), trim, and add the drop shadow. The "block" version with sharp reflections takes about 30-45 minutes. Switching it to blurry reflections pushes the time up to 2.5 hours (I had to push reflection light samples from 18 to 500 in order to prevent artifacts). The "flat" version with sharp reflections takes about 1.5 hours (it has a lot more light interactions). Changing to blurry reflections looks like it will take a bit over 18 hours to render. (I really should have decreased the render size on this to a more manageable size, however, Blender has already been working for some time, and I would prefer not to interrupt it just to change the size.) I posted my .blend file earlier if you want to take a look at it. Also, when the render is finished, I could upload a newer version if you would like.
polygon7:
--- Quote from: Alpha on August 19, 2011, 04:51:37 pm ---Understood. In case you were wondering, my original idea had been drawn out with the purpose of giving a bit more depth than previous splashes. (It is difficult to tell, but the gray section is not an actual block, but two flat panels meeting a right angle. The only way to see this is to display it on different backgrounds and notice that no edges from the far side are visible through the slight transparency.) What would you think about trying for a "z" pattern by adding a third panel?
My computer has dual 2.40 GHz processors and 4 GB RAM (well actual 3, as it is 32 bit). I am doing modeling and rendering with Blender and a little bit of post-processing with either Photoshop or the GIMP (I tried both, and they worked equally well) to re-size (original size is 1920 by 1200), trim, and add the drop shadow. The "block" version with sharp reflections takes about 30-45 minutes. Switching it to blurry reflections pushes the time up to 2.5 hours (I had to push reflection light samples from 18 to 500 in order to prevent artifacts). The "flat" version with sharp reflections takes about 1.5 hours (it has a lot more light interactions). Changing to blurry reflections looks like it will take a bit over 18 hours to render. (I really should have decreased the render size on this to a more manageable size, however, Blender has already been working for some time, and I would prefer not to interrupt it just to change the size.) I posted my .blend file earlier if you want to take a look at it. Also, when the render is finished, I could upload a newer version if you would like.
--- End quote ---
I think nice and good looking splashscreen could be based on one of splashscreens listed here (especially Photoshop, Corel Draw or Microsoft ones).
Dreamy:
I knew you wanted to give the splash screen another "dimension", but when people try this, it usually gets much worse than a "flat" version. That's why all splash screens we see around are more or less "flat".
Your computer is good enough, I didn't know you're using bigger render size, will the quality visibly drop down when you decrease it for example to a half? 18 hours for a preview sound like cruely wasted time. Might my 8-thread i7 920 help you with some rendering? (My PC usually doesn't sleep when I do.) I'd help with the splashscreen itself too, but I'm pretty lame in Blender (though as soon as I find some free time, I plan to learn it as it's damn useful plus free).
//polygon7: I don't think it's a good idea to make full quote of previous post, which is just above yours. It's... redundant.
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