User forums > Help

Hello. New here.

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reckless:
a good place to start http://forums.inside3d.com/

lots of nice people mostly focused on quake and relatives but pretty much anything is discussed and they are a helpfull bunch.

ouch:
For the record I currently use Code::Blocks (IDE), TDM Mingw (compiler), Ogre3d (graphics engine), Bullet (physics), Blender (models), Gimp (textures), OpenAL(sound), LMMS (music and some special effects), and Audacity (sound editing), for my game dev tool chain.

I haven't really decided on an sound library yet but I'll likely use OpenAL or FMOD.

reckless:
just remember with fmod that its not gpl ;) so in case you ship your source that part has to be downloaded from the fmod site.

we used  fmod for some time in some quake1 engines but ultimatly ditched it because of licensing issues.

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