Developer forums (C::B DEVELOPMENT STRICTLY!) > CodeCompletion redesign

Add some comments to CC's code

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ollydbg:
Patch On codecompletion.h attached, hopefully I can create more later.

Loaden:
Done! Thanks!!

ollydbg:
Another one(but still some functions and timers I do not fully know), it sounds like there are too many delay timers in CC :(.

ollydbg:
Reviewing the CC's source, I found that these definition should be put in nativeparser.h (not parser.h)


--- Code: ---#define PARSER_IMG_NONE                -2
#define PARSER_IMG_CLASS_FOLDER         0
#define PARSER_IMG_CLASS                1
#define PARSER_IMG_CLASS_PRIVATE        2
#define PARSER_IMG_CLASS_PROTECTED      3
#define PARSER_IMG_CLASS_PUBLIC         4
#define PARSER_IMG_CTOR_PRIVATE         5
#define PARSER_IMG_CTOR_PROTECTED       6
#define PARSER_IMG_CTOR_PUBLIC          7
#define PARSER_IMG_DTOR_PRIVATE         8
#define PARSER_IMG_DTOR_PROTECTED       9
#define PARSER_IMG_DTOR_PUBLIC          10
#define PARSER_IMG_FUNC_PRIVATE         11
#define PARSER_IMG_FUNC_PROTECTED       12
#define PARSER_IMG_FUNC_PUBLIC          13
#define PARSER_IMG_VAR_PRIVATE          14
#define PARSER_IMG_VAR_PROTECTED        15
#define PARSER_IMG_VAR_PUBLIC           16
#define PARSER_IMG_PREPROCESSOR         17
#define PARSER_IMG_ENUM                 18
#define PARSER_IMG_ENUM_PRIVATE         19
#define PARSER_IMG_ENUM_PROTECTED       20
#define PARSER_IMG_ENUM_PUBLIC          21
#define PARSER_IMG_ENUMERATOR           22
#define PARSER_IMG_NAMESPACE            23
#define PARSER_IMG_TYPEDEF              24
#define PARSER_IMG_TYPEDEF_PRIVATE      25
#define PARSER_IMG_TYPEDEF_PROTECTED    26
#define PARSER_IMG_TYPEDEF_PUBLIC       27
#define PARSER_IMG_SYMBOLS_FOLDER       28
#define PARSER_IMG_VARS_FOLDER          29
#define PARSER_IMG_FUNCS_FOLDER         30
#define PARSER_IMG_ENUMS_FOLDER         31
#define PARSER_IMG_PREPROC_FOLDER       32
#define PARSER_IMG_OTHERS_FOLDER        33
#define PARSER_IMG_TYPEDEF_FOLDER       34
#define PARSER_IMG_MACRO                35
#define PARSER_IMG_MACRO_PRIVATE        36
#define PARSER_IMG_MACRO_PROTECTED      37
#define PARSER_IMG_MACRO_PUBLIC         38
#define PARSER_IMG_MACRO_FOLDER         39

#define PARSER_IMG_MIN PARSER_IMG_CLASS_FOLDER
#define PARSER_IMG_MAX PARSER_IMG_MACRO_FOLDER
--- End code ---

also:

--- Code: ---class ClassTreeData : public wxTreeItemData
{
public:
    ClassTreeData(Token* token) { m_Token = token; }
    Token* GetToken() { return m_Token; }
    void SetToken(Token* token) { m_Token = token; }
private:
    Token* m_Token;
};
--- End code ---

Parser class should not do such GUI things.
What's your opinion?


MortenMacFly:

--- Quote from: ollydbg on August 11, 2011, 07:11:31 am ---Reviewing the CC's source, I found that these definition should be put in nativeparser.h (not parser.h)

--- Code: ---#define PARSER_IMG_NONE                -2
#define PARSER_IMG_CLASS_FOLDER         0
#define PARSER_IMG_CLASS                1
#define PARSER_IMG_CLASS_PRIVATE        2
#define PARSER_IMG_CLASS_PROTECTED      3
#define PARSER_IMG_CLASS_PUBLIC         4

--- End code ---
What's your opinion?

--- End quote ---
Originally, the concept was that "nativeparser" does know nothing about the language (i.e. C++), so that's why this part is in the language-specific parser. nativepasrer was supposed to just offer the interface / overlay to C::B. As is cannot know what items how to mark, partially the UI elements are also in the parser.

However, this is surely debatable, and in fact this concept is broken anyways IMHO.

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