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Code completion problem

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Pelleschi:
Hello,
I inform, i am not well in english, so scuse me !
Before, i solved the problem of the backspace, i have modified the xorg.conf ...
Now, I have a problem with the Code completion, it doesnt work automatically.
In C++, with an object, when i write the ".", it doesnt list all methods of the object, you see ?
Even if i type Ctrl+Backspace it doesnt work ... (but if i type Ctrl+Backspace in front of nothing, it list all type, all object ...)
How can I resolve my problem ?
Thanks !

ps : I am 13 and in france at shcool, the english level is so bad ...

ollydbg:
welcome!!
please post the sample/test code, and tell us how to reproduce such kind of bug, so that we can fix it.
Also, which version of c::b did you use???

Pelleschi:
I use Code::blocks 10.05, finally the last release (64 bit, Archlinux).
All example doesnt work with me, in C++, a point (.) after an object doesnt list them methods, you see ?

Folco:
You can give the code of a sample project which reproduce that please ? I'm french too, that's not so hard to understand :p

Pelleschi:
Its a default SFML project

--- Code: ---#include <SFML/Graphics.hpp>

int main()
{
    // Create the main window
    sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window");

    // Load a sprite to display
    sf::Image Image;
    if (!Image.LoadFromFile("cb.bmp"))
        return EXIT_FAILURE;
    sf::Sprite Sprite(Image);
    Sprite. //   /!\ list doesnt appear

// Start the game loop
    while (App.IsOpened())
    {
        // Process events
        sf::Event Event;
        while (App.GetEvent(Event))
        {
            // Close window : exit
            if (Event.Type == sf::Event::Closed)
                App.Close();
        }

        // Clear screen
        App.Clear();

        // Draw the sprite
        App.Draw(Sprite);

        // Update the window
        App.Display();
    }

    return EXIT_SUCCESS;
}

--- End code ---
to understand who ?  :mrgreen:

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