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Compiling MAC OS X in Windows

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papricaz:
Is it possible to compile MAC OS X applications in Windows using Code::Blocks?
I Googled it and many people said that I need to download Xcode which is Mac only...

oBFusCATed:
Yes, if you find a compiler which can do it:)
C::B is only an IDE, not a compiler (read the FAQ on the wiki, for more details).

p.s. don't bother to search, there is no such compiler because this is not the Apple *cough* *cough* way of doing things...   :lol:

papricaz:
So what IS Apple's way of doing things? Download their IDE with their own modified version of GCC?

MortenMacFly:

--- Quote from: papricaz on May 22, 2011, 04:45:12 am ---So what IS Apple's way of doing things? Download their IDE with their own modified version of GCC?

--- End quote ---
The way is buying a Mac, then everything (IDE's, SDK's and compiler) is easily available.

It's simply their policy, but really: Developing for Mac without a Mac is not something wise to do IMHO...

papricaz:

--- Quote from: MortenMacFly on May 22, 2011, 09:57:20 am ---Developing for Mac without a Mac is not something wise to do IMHO...

--- End quote ---
That's the issue. I'm not developing ONLY for Mac.
Let's say I wrote this big project for Windows and Mac, wouldn't it be easier if I could compile for both platforms without having to send my project to my Mac machine (VMWare  :?), download Xcode, create a new project, copy my project files to the project directory and add them in the IDE?
And what if I want to keep updating my project? That would definitely be a mess.

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