Author Topic: Welcome Newcomers - PLEASE READ!!!  (Read 837977 times)

Offline MTEW

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #645 on: September 07, 2013, 06:50:51 pm »
Max here.
Out-of-work old man.
I have been using Code::Blocks for a little while and have built up some frustration with it. ::)

Offline Stuart R

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #646 on: September 08, 2013, 01:06:20 pm »
I am also new here. Keep smiling.

Offline ronwww

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #647 on: September 13, 2013, 01:11:41 am »
A friend suggested I check out Code:Blocks, so I am trying it. Like it so far.

Offline pgagnebn

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #648 on: September 14, 2013, 03:05:52 pm »
I am new, I am here!
And thank's to everybody

SkippTekk

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #649 on: September 15, 2013, 07:20:21 am »
I am human, running my own servers and a website :) plus. learning C++ with Code::Blocks but having issues at the beginning xD darn it.

edjon2000

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #650 on: September 16, 2013, 06:54:54 pm »
Hi everyone, I am also a human and a PHP developer trying to learn C++ again with a view to putting together a few programs, I like the code::blocks
IDE seems great now I got it working under Windows 8

bobcarp

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #651 on: September 17, 2013, 05:38:58 pm »
I'm new too. I had some trouble getting Code::Blocks to install and compile at first. The second time I installed it, it worked fine. Still don't know what I did wrong the first time.
Is there a user's guide for Code::Blocks?  I can't figure how to step through my code yet.

Offline Brochadinho

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #652 on: September 18, 2013, 07:09:31 pm »
here i am...
this is me....

btw, im new to code::blocks. Where i can ask for help/guidance for code::blocks + wxSmith and interface design in general?

Online stahta01

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #653 on: September 18, 2013, 08:02:46 pm »
here i am...
this is me....

btw, im new to code::blocks. Where i can ask for help/guidance for code::blocks + wxSmith and interface design in general?

For wxWidgets I suggest the wxWidgets forum http://forums.wxwidgets.org/

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Stretch, compiling CB Trunk against wxWidgets 3.0.
--
When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

Offline Brochadinho

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #654 on: September 19, 2013, 11:12:36 am »
here i am...
this is me....

btw, im new to code::blocks. Where i can ask for help/guidance for code::blocks + wxSmith and interface design in general?

For wxWidgets I suggest the wxWidgets forum http://forums.wxwidgets.org/

Tim S.

Im already there too  :D
But since wxSmith cames with CD, i thought than maybe someone here could help me too.

Offline paulcrown

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #655 on: September 23, 2013, 10:26:40 pm »
Greetings,

I am new to the forum, but have been using Code::Blocks for the past 7 years.  I currently use C::B svn build rev 9156 with wxWidgets 2.9.5 static unicode on Xubuntu 12.04 LTS AMD64.  I am using gcc 4.6.4 as my Linux compiler, and MinGW's gcc 3.20-2 for cross-compiling to WinXP thru Win8.
 
Most of my apps are database related using MySQL 5.5 or SQLite3 3.7.16.  The latter with wxSQLite 3.0.3.

I haven't cross-compiled my first OS X app yet, but am gearing up for it.  I also haven't done a lot of graphic intense apps, but that's what tomorrow is for.

I hope this satisfies the BotenAnna problem.

Paul

Offline josmanwonoband

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #656 on: September 24, 2013, 05:33:06 am »
Dear Newcomers,
please make a "I am new, I am here" post by replying to this thread so we know you are a human being.
This will make is easier for us to differ valuable members from SPAM bots whose number is growing, unfortunately.
The Code::Blocks team.

Please I'm real, my name is Josman Wonoband, thanks. ::)

Offline WardXmodem

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I think, therefore I am (I think!)
« Reply #657 on: September 25, 2013, 09:52:01 pm »
Back to Code::Blocks, I just keep stumbling upon things which will take some time to learn, and I'm not sure where to find them.... 

Ex: I don't understand how the compiler (so not really a Code::Blocks question) finds its file paths, SPECIFICALLY, when there is a "something/somethingelse"   In searching the forums, it talks about (paraphrasing) path_where_QT_installed/include   .... and saying "so the code is #include QTBASE/something (sorry not remembering it).   BUT QTBASE was not mentioned anywhere.  Is there a "#define QTBASE "d:\blah blah\blah..." (in windows?)

I found pointers to "look at the compiler variables and you'll find what you need", but then I see $(something) is where it is.

Uhhh, I don't know what a $(something) IS, nor where you set it, etc etc.   

NET NET: most answers assume a rather thorough knowledge of (Linux?  Code::Blocks, etc?)  and are too "shallow" an answer. 

I know this is the wrong place to ask, but I've not found the answer in lots of searches (tho I HAVE gotten a LOT to run).

>>> ALSO, where's the best place to discuss the intersection of wxWidgets, Code::Blocks, etc? 
____
Ward Christensen, inventor of "Xmodem" and, w/Randy Suess, BBSs.

Offline josmanwonoband

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #658 on: September 26, 2013, 08:09:31 am »
Dear Newcomers,
please make a "I am new, I am here" post by replying to this thread so we know you are a human being.
This will make is easier for us to differ valuable members from SPAM bots whose number is growing, unfortunately.
The Code::Blocks team.

Please I'm real, my name is Josman Wonoband, thanks. ::)
Thanks...!
 ;D

Daz46

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Re: Welcome Newcomers - PLEASE READ!!!
« Reply #659 on: September 27, 2013, 07:22:30 pm »
I am new