User forums > General (but related to Code::Blocks)
OSS Development Studio
thomas:
--- Quote from: aggro on November 21, 2005, 10:45:14 pm ---
--- Quote from: thomas on November 21, 2005, 10:21:17 pm ---Regarding bundling libraries, you are of course aware of the possible license issues?
--- End quote ---
We try to be. And we are going to use only open source libraries, licensed under well known open source licenses, which allow anyone to distribute the library under the license terms.
--- End quote ---
When Code::Blocks included MinGW for the first time, the CB devs got a friendly hint that they were violating the GPL license. So you see it is not always as easy as one thinks.
aggro:
--- Quote ---Why can't I have more than one project at time...?
Why I can't compile DirectX...?
Can I use another compiler?
Where's the toolbar?
Where's the RAD editor for wxWidgets?
Why can't I use this IDE in any other system than Windows?
--- End quote ---
And we will answer:
- To keep this IDE simple. If you need more projects at the same time, there are other programs that already do this, like C::B.
- We won't be supporting DirectX, as it isn't one of the cross platform libraries. You can use it with our software, but you need get it yourself and install it.
- Currently we have no plans for other compilers, but we might add support for them at some point if we get enough feature request.
- Toolbars will be added in version 0.5
- We are planning to add some editors to our software when we have basic features together. No specific plans at the moment.
- We are also planning to make at least Linux version, perhaps even Mac version, when we have reached a certain level in our development (somewhere after version 0.5). We are keeping this in mind and we try to write as portable code as possible.
aggro:
--- Quote from: thomas on November 21, 2005, 11:13:33 pm ---When Code::Blocks included MinGW for the first time, the CB devs got a friendly hint that they were violating the GPL license.
--- End quote ---
Care to tell what did you do to violate the license?
rickg22:
We distributed MINGW without the source. Actually we still do, but now we provide permanent links to the MINGW sources in the webpage now. That does the trick :)
squizzz:
--- Quote from: aggro on November 21, 2005, 11:51:22 pm ---
--- Quote from: thomas on November 21, 2005, 11:13:33 pm ---When Code::Blocks included MinGW for the first time, the CB devs got a friendly hint that they were violating the GPL license.
--- End quote ---
Care to tell what did you do to violate the license?
--- End quote ---
The same thing that Sony did, by not including GPL-ed source code with the (in)famous rootkit. :)
If you bundle MinGW (any GPL piece of software) with your product, you must provide its sources. (url to the MinGW's site doesn't apply)
--- Quote ---we say "which will have some major open source window- graphic- and sound libraries bundled under it".
--- End quote ---
AFAIR at some point C::B is going to be distributed with wxWidgets devel-libs to make wxSmith plugin work out of the box (and make some other things easier). The rest can be fortunately done in the future by DevPak plugin + repository done right (plugin works like a charm ATM, just a little integration is needed, and I'm sure it will come some day).
I like the idea of being extremely easy for beginners, but there is an issue - do they stay with OSS Dev Studio once they get more experienced? It may (or might not) push you to implement more advanced features, and there's just a step from duplicating C::B efforts... :(
Of course I wish you all the best with the development (so the above will not happen). Good luck!
Regards,
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