User forums > General (but related to Code::Blocks)
show debugger tip under curser when ctrl key is pressed
MortenMacFly:
--- Quote from: MaxGaspa on December 22, 2010, 09:17:44 am ---Try to put the cursor, may be as an involuntary action due to mouse moving, over a std::vector<double> of 50000 elements ...wait and good luck!
--- End quote ---
I see your point, but again: I don't believe the default case is users having std::vector<double> of 50000 elements. So an option for those who have which can be toggled easily via a toolbar is the way to go IMHO.
oBFusCATed:
Morten: The problem is if you hover your mouse on an uninitialized vector. Then the size is not 50000, but uint_t(-1) or something that large.
Ollydbg: I'll add an item to my TODO: add a option to disable the gdb_types.script
ollydbg:
--- Quote from: oBFusCATed on December 22, 2010, 12:33:16 pm ---Morten: The problem is if you hover your mouse on an uninitialized vector. Then the size is not 50000, but uint_t(-1) or something that large.
Ollydbg: I'll add an item to my TODO: add a option to disable the gdb_types.script
--- End quote ---
thank you obf!!!
ollydbg:
@all
Just a reminder, I just noticed that Codelite has an enhanced feature. see the log
--- Quote ---- Debugger: when the option to show the debugger tip only if CTRL key is down is ON, the tip will now be shown immediately without the need to "move" the mouse
-------------------------------
M : /trunk/LiteEditor/cl_editor.cpp
M : /trunk/LiteEditor/context_cpp.cpp
--- End quote ---
In-fact, I'm trying to implement this feature several days ago. (by hacking the scintilla source code, but failed).
So, eranif has done a great job!!!! thanks.
ollydbg:
another question is:
How can this be done in Codeblocks:
The codelite's code is like below:
--- Code: ---
void LEditor::OnKeyDown(wxKeyEvent &event)
{
// Hide tooltip dialog if its ON
IDebugger * dbgr = DebuggerMgr::Get().GetActiveDebugger();
bool dbgTipIsShown = ManagerST::Get()->GetDebuggerTip()->IsShown();
bool keyIsControl = event.GetKeyCode() == WXK_CONTROL;
if(dbgTipIsShown && !keyIsControl) {
// If any key is pressed, but the CONTROL key hide the
// debugger tip
ManagerST::Get()->GetDebuggerTip()->HideDialog();
} else if(dbgr && dbgr->IsRunning() && ManagerST::Get()->DbgCanInteract() && keyIsControl) {
DebuggerInformation info;
DebuggerMgr::Get().GetDebuggerInformation(dbgr->GetName(), info);
if(info.showTooltipsOnlyWithControlKeyIsDown) {
// CONTROL Key + Debugger is running and interactive
// and no debugger tip is shown -> emulate "Dwell" event
wxScintillaEvent sciEvent;
wxPoint pt ( ScreenToClient(wxGetMousePosition()) );
sciEvent.SetPosition( PositionFromPointClose(pt.x, pt.y));
m_context->OnDbgDwellStart(sciEvent);
}
}
...
--- End code ---
Any one can help me???
thanks.
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