Author Topic: Building ORGE3D Projects on Mac OSx  (Read 2500 times)

stoucha

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Building ORGE3D Projects on Mac OSx
« on: December 10, 2010, 01:15:01 am »
Hi.

Newbie to codeblocks. 

I downloaded OGRE3D SDK and put the whole folder into the Developer folder.  I was able to load the OGRE3D into Xcode and build it. 

Then, I created a simple OGRE project using the CodeBlocks wizard and I get a simple project that should compile.

However, it gives the error:

error: Ogre.H: No such file or directory
error: ExampleApplication.h: No such file or directory
error: windows.h: No such file or directory
error: expected class-name before '{' token
......
......

The main error is that it can't find the include files.

Any suggestions. 

Thanks in advance.




Offline oBFusCATed

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Re: Building ORGE3D Projects on Mac OSx
« Reply #1 on: December 10, 2010, 01:25:42 am »
Probably you have to read this: http://wiki.codeblocks.org/index.php?title=FAQ#Q:_How_do_I_troubleshoot_an_compiler_problem.3F ?

The you should setup the search dirs correctly.
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]