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The 09 October 2010 build (6688) CODECOMPLETION BRANCH version is out.

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Loaden:

--- Quote from: jens on October 10, 2010, 03:45:50 pm ---Seems to work for kernel 2.6.35 now:

--- Code: ---Project 'test' parsing stage done (30447 total parsed files, 1313666 tokens in 9 minute(s), 26.239 seconds).

--- End code ---

--- End quote ---


--- Quote from: jens on October 11, 2010, 08:01:51 am ---By the way, parsing 2.6.29-kernel is much faster than before (less than 5 minutes), but 2.6.35-kernel needs more than 20 minutes.

--- End quote ---

Confused, not only with 9 minutes?
I'm here as long as 9 minutes.

oBFusCATed:
OFF: How many threads do you use for parsing (1 or #-cores in the system)?

Loaden:

--- Quote from: oBFusCATed on October 11, 2010, 09:49:04 am ---OFF: How many threads do you use for parsing (1 or #-cores in the system)?

--- End quote ---
Forced to use only one thread.

Phenom:
Consider the following:

--- Code: ---
namespace  {
   
const Z_GLC::Rectangle<int> game_rect;

void handle_ball_ball_collisions(Ball_manager *balls)
{
    RectVector rects;
    split_rect(rects, game_ //<< here


--- End code ---

game_rect isn't shown by cc.

One more thing: why does function call tip disappears when the cc list spawns?

Loaden:

--- Quote from: Phenom on October 11, 2010, 08:06:42 pm ---Consider the following:

--- Code: ---
namespace  {
   
const Z_GLC::Rectangle<int> game_rect;

void handle_ball_ball_collisions(Ball_manager *balls)
{
    RectVector rects;
    split_rect(rects, game_ //<< here


--- End code ---

game_rect isn't shown by cc.

One more thing: why does function call tip disappears when the cc list spawns?



--- End quote ---
fixed in r6706.

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