User forums > Nightly builds
The 09 October 2010 build (6688) CODECOMPLETION BRANCH version is out.
Loaden:
--- Quote from: jens on October 10, 2010, 03:45:50 pm ---Seems to work for kernel 2.6.35 now:
--- Code: ---Project 'test' parsing stage done (30447 total parsed files, 1313666 tokens in 9 minute(s), 26.239 seconds).
--- End code ---
--- End quote ---
--- Quote from: jens on October 11, 2010, 08:01:51 am ---By the way, parsing 2.6.29-kernel is much faster than before (less than 5 minutes), but 2.6.35-kernel needs more than 20 minutes.
--- End quote ---
Confused, not only with 9 minutes?
I'm here as long as 9 minutes.
oBFusCATed:
OFF: How many threads do you use for parsing (1 or #-cores in the system)?
Loaden:
--- Quote from: oBFusCATed on October 11, 2010, 09:49:04 am ---OFF: How many threads do you use for parsing (1 or #-cores in the system)?
--- End quote ---
Forced to use only one thread.
Phenom:
Consider the following:
--- Code: ---
namespace {
const Z_GLC::Rectangle<int> game_rect;
void handle_ball_ball_collisions(Ball_manager *balls)
{
RectVector rects;
split_rect(rects, game_ //<< here
--- End code ---
game_rect isn't shown by cc.
One more thing: why does function call tip disappears when the cc list spawns?
Loaden:
--- Quote from: Phenom on October 11, 2010, 08:06:42 pm ---Consider the following:
--- Code: ---
namespace {
const Z_GLC::Rectangle<int> game_rect;
void handle_ball_ball_collisions(Ball_manager *balls)
{
RectVector rects;
split_rect(rects, game_ //<< here
--- End code ---
game_rect isn't shown by cc.
One more thing: why does function call tip disappears when the cc list spawns?
--- End quote ---
fixed in r6706.
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