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code::blocks::embedded

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killerbot:
that's indeed a bit problematic. Do you think you could redo them on the current svn versions ?

Maybe for starters could you list the things you changed/enhanced, so we have an idea.

MortenMacFly:

--- Quote from: etg on September 21, 2010, 09:35:26 pm ---Do you have some comittee that approves these changes or better to create new branch ?

--- End quote ---
The committee are we (the developers and the community). A new branch like the debugger branch is possible, whenever it makes sense. E.g. modifications of the core or core plugins where everybody would benefit.

In this case I think creating a branch from trunk would heavily conflict with the debugger branch. I would therefore suggest you contact the "maintainer" of the debugger branch, namely "oBFusCATed" (http://forums.codeblocks.org/index.php?action=profile;u=1071) and you try to combine both approaches. Otherwise it will be very hard to merge the two approaches in the end. What do you think? Are you aware of that branch? What's the base of your code (is it trunk or the debugger branch already)?!

etg:
Base of code for C::B(SDK) was source full package 8.2. Debugger is quite different approach - does not uses GDB.EXE

mariocup:
Hi etg,

I had a look at your screenshot and it looks like a great improvement for embedded programming. I hope that some of the modifications could be integrated in the current version.

oBFusCATed:
So you've written a new plugin?
What is based on?
Does it work on linux/mac (can it be ported)?

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