User forums > Embedded development

code::blocks::embedded

<< < (6/8) > >>

stahta01:
Per Pecan, Since Code::Blocks uses the LGPL 3 making an close source plugin for Code::Blocks allowed.
Note: The close source plugin (Binary) for Code::Blocks must NOT contain static linked code compiled from GPL or LGPL source code(Without permission from Copyright Owner); it can link to the Code::Blocks SDK (Since it is Licensed under LGPL).

I am not a lawyer; and I am not an expert on Code::Blocks or the GPL/LGPL. But, I have read discussions on both.

etg:
Who is aware of any commercial derivatite of C::B or plugin for C::B ?
I think would be better not to allow fully closed source but everybody should provide some useful part not whole (depends) from code for future integration in C::B in case commercial onwership of such release.

stahta01:
There was about two years back an Site that was using Code::Blocks as the IDE for their embedded hardware; not sure if it counts as an commercial product. Edit: I think they are selling it; do not really read the website enough to confirm it.
I think they was including Code::Blocks for free. They might have had some custom plugins for C::B.

I can not remember their name right now.
Found a possible match
http://imagecraft.wordpress.com/2009/10/20/next-gen-ide-codeblocks-pre-alpha/

Tim S

pfong:
Does code::blocks use the GDB mi interface in the debugger branch?  This would probably be better than the current stdin/stdout redirection method since it let's you interact with GDB while the debugee is running and you can stop individual threads.

Also, I think it is better to use a separate GDB rather than a custom library.  This way you can build/get GDB for whatever target you are using rather than trying to adapt and recompile a custom library.

stahta01:

--- Quote from: pfong on September 22, 2010, 06:25:21 pm ---Also, I think it is better to use a separate GDB rather than a custom library.  This way you can build/get GDB for whatever target you are using rather than trying to adapt and recompile a custom library.

--- End quote ---

I do NOT use debugger; but, I believe Code::Blocks has always used a separate GDB.

Edit: @pfong, you do realize this this thread is about an outside developer creating a project using parts of Code::Blocks.

Tim S.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version