Developer forums (C::B DEVELOPMENT STRICTLY!) > Plugins development
InnoSetup Plugin
stahta01:
@ZinnJonas:
I am planning to build an Code::Blocks using the wxWidgets 3.0 binaries for windows;
is it okay for me to use your iss files as a starting point for my work?
Tim S.
MortenMacFly:
Both of you: Why don't you just use NSIS (the official installer for C::B) as a starting point? All required sources are in SVN, you just need to adopt the NSIS file (and NSIS, of course).
stahta01:
--- Quote from: MortenMacFly on August 18, 2015, 06:02:25 pm ---Both of you: Why don't you just use NSIS (the official installer for C::B) as a starting point? All required sources are in SVN, you just need to adopt the NSIS file (and NSIS, of course).
--- End quote ---
After I get the installer working the way I want it to work with InnoSetup; I plan to try doing the same with NSIS.
The only installer program I have ever used is InnoSetup; so, I think I will get were I want faster with that.
And, I hope to refresh my knowledge of InnoSetup; so, I feel comfortable enough to put it on my resume.
(Also, want to have NSIS on my resume)
Tim S.
MortenMacFly:
BTW: This plugin would be a candidate to me to be included into the C::B repo via "SVN external".
However, I would like to see the patch applied that I've attached:
- it adds wx30/wx 64 bit project files with relative path's (required if placed into the "contrib" plugin section in SVN)
- eliminate a lot of compiler warnings
- there are some ToDo's I've added with respect to style (ie. local variables named the same as the class)
Would that be fine with you?
ZinnJonas:
The patch was applied.
The current look of the inno editor inside of Code::Blocks.
But there are a lot of todos left
* Reopen editor after close
* Limit autocorrect
* Update file /save/reload
* Add buttons to add/change/delete items
* Add new items into the file by clicking buttons
* Add editor to edit pascal code inside the editor itself
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version