User forums > General (but related to Code::Blocks)

two bundles for codeblocks release

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kencamargo:

--- Quote from: huzhongshan on August 27, 2010, 12:16:58 am ---yeah , I think  cb+mingw+wxwidgest sdk package is necessary.

--- End quote ---

I beg to differ. Getting the wx lib source and building it is much easier than actually creating programs with it; if you know how to do the latter, the former shouldn't be a problem. And the libs are easily obtainable under many GNU Linux distributions, anyway; even if you are a windoze user and lazy, there are the pre-built libs at wxpack (http://wxpack.sourceforge.net).

I don't see why the people that already have a huge amount of work in their hands would still have to duplicate other people's work.

Master:

--- Quote from: kencamargo on August 28, 2010, 05:19:22 pm ---
--- Quote from: huzhongshan on August 27, 2010, 12:16:58 am ---yeah , I think  cb+mingw+wxwidgest sdk package is necessary.

--- End quote ---

I beg to differ. Getting the wx lib source and building it is much easier than actually creating programs with it; if you know how to do the latter, the former shouldn't be a problem. And the libs are easily obtainable under many GNU Linux distributions, anyway; even if you are a windoze user and lazy, there are the pre-built libs at wxpack (http://wxpack.sourceforge.net).

I don't see why the people that already have a huge amount of work in their hands would still have to duplicate other people's work.

--- End quote ---
the idea is not just to compile some libs , the idea intends on making codeblocks more hassle free just like Visual studio and the likes which they have setup everything for the end user ,so by choosing anykind of project you are good to go , if you chose buidling a wxWidgets there is no problem for you and you instantly can start building your application , it goes to other projects too .
 and i really cant understand why you are saying that working with wxWdigets is way harder than compiling the source code !!oO, with the help of the great WxSmith , making any wxWidgets is piece of a cake .  
if compiling the source code is no big deal , then a bundle with prebuild libs is no big deal either .

--- Quote ---I don't see why the people that already have a huge amount of work in their hands would still have to duplicate other people's work.
--- End quote ---
dont get me wrong , i am not sayin that anyone has to do this , but making this bundle would be great help for codeblocks users why are you so harsh on a suggestion like this ?.
there are already such packs , as you mentioned , Wxpack is one , WxDev is the other one, which made it literally simple to work with and develop any C/C++ or specially wxwdigets application .
i am a codeblock user , and its my favorite IDE , and i want it to be awesome in all majors , if compiling wxWidgets libs were my problem , i would definitely go with wxDev or use that wxPack, i dont and lots of other users dont either , cause they love CodeBlocks and the feature it provided for us .
i dont see any problem in suggesting so that we can have a better IDE .

again i would be grateful to know the admins idea and their viewpoint on this subject .
Thank you all for your precious comments.

MortenMacFly:

--- Quote from: Master on August 26, 2010, 10:48:57 pm ---that's good , but i think that's not enough .
because you cant even have a simple hello world in wxWidgets ( using wxSmith ) , it requires the prebuild wxWidgets framework and thats a part of CodeBlocks .

--- End quote ---
Not really. Look: wxSmith is a 3rd party plugin and works just fine with wxPack on Windows. So if you need wxWidgets and won't compile yourself, you got wxPack for example. If you look on Unix/Linux it's not that easy anyways as it very often would conflict with wxWidgets already available for these platforms. To sum up: On Linux/Unix you got your package manager on Windows you got wxPack.

My personal opinion is that sooner or later you will compile wxWidgets yourself anyway, as the release cycles are usually shorter than the ones of C::B.

So: I'd rather keep it as it is to save us bandwidth and to be consistent across all platforms. However, I see no issue if 3rd parties provide pre-compiled wxWidgets suitable for C::B for several platforms. Providing a link to a download location (probably another project/account at BerliOS) would be most welcome and published on our site.

Master:

--- Quote from: MortenMacFly on August 28, 2010, 09:14:20 pm ---
--- Quote from: Master on August 26, 2010, 10:48:57 pm ---that's good , but i think that's not enough .
because you cant even have a simple hello world in wxWidgets ( using wxSmith ) , it requires the prebuild wxWidgets framework and thats a part of CodeBlocks .

--- End quote ---
Not really. Look: wxSmith is a 3rd party plugin and works just fine with wxPack on Windows. So if you need wxWidgets and won't compile yourself, you got wxPack for example. If you look on Unix/Linux it's not that easy anyways as it very often would conflict with wxWidgets already available for these platforms. To sum up: On Linux/Unix you got your package manager on Windows you got wxPack.

My personal opinion is that sooner or later you will compile wxWidgets yourself anyway, as the release cycles are usually shorter than the ones of C::B.

So: I'd rather keep it as it is to save us bandwidth and to be consistent across all platforms. However, I see no issue if 3rd parties provide pre-compiled wxWidgets suitable for C::B for several platforms. Providing a link to a download location (probably another project/account at BerliOS) would be most welcome and published on our site.

--- End quote ---
Thank you verymuch .
but i think i should clarify sth here, i do compile wxWidgets myself !, its been two years since i first registered here and used CodeBlocks and then wxWidgets , so i dont have any problem on compiling side .
let me convey my idea this way , do we have a package manager in codeblocks ? sth like the one in wxDev ? cant we utilize sth like that to facilitate Update of any part of codeblocks ? be it a new feature , plugin or even in future pre compiled libs by either CB's team or 3d parties ?
would you give me your idea on this Package manager idea ?
again thank you for clarifying everything . 

oBFusCATed:
Probably the only usefull sdk CB's devs should provide is the CB's own sdk + wx includes/libs required to build a plugin on Windows.
How large would that be?

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