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1SDLmain not found...
reckless:
cant say im not part of the development team, just trying to help here and there.
then again compiling a hello world example should not need anything but a compiler with standard libraries. that its looking for SDLmain had me a bit baffled, as SDL is more like directx.
i cant say for sure what might be the reason youre having problems newer encountered something like that before.
did you be any chance install the new codeblocks over the old one ? theres been quite a few mistakes like that recently and it does not work mostly because the mingw compiler that comes with it is a newer version and not compatible with the old mingw.
MortenMacFly:
--- Quote from: HeWasLikeAGhost on August 04, 2010, 07:01:56 am ---Why the hell would Code::Blocks come without something that you need to run your programs?
--- End quote ---
C::B will not ship with each and every SDK user might use (it's simply impossible). The wizards create stubs (projects) prepared for different SDK's for convenience. It's up to the developer targetting a specific SDK to install this SDK, obviously.
oBFusCATed:
--- Quote from: HeWasLikeAGhost on August 04, 2010, 07:01:56 am ---Another thing... Why the hell would Code::Blocks come without something that you need to run your programs? I have the last version before this and it was perfectly fine...
--- End quote ---
C::B works pretty fine...
What kind of project do you build and run? SDL one or simple console one?
If it is the former try the latter to verify that your console is working.
Also some version info would be good to have (OS,CB,compiler)...
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