Developer forums (C::B DEVELOPMENT STRICTLY!) > CodeCompletion redesign
configure file to debug codecompletion plugin
ollydbg:
--- Quote from: oBFusCATed on July 21, 2010, 09:28:54 am ---On linux you can split the debugging info from the executable and the shared libraries.
I don't know if this is possible on windows, but you could try it.
Also your version of gdb is extremely slow, compared to the linux one, and 2x-5x time slower that the previous gdb.exe I've used on windows.
--- End quote ---
thanks for the reply.
--- Quote --- 2x-5x time slower that the previous gdb.exe I've used on windows.
--- End quote ---
can you tell me which version of gdb did you use before?
oBFusCATed:
No, I can't, I use windows on rare occasions, but probably it was the one in the gdb 7.0 thread here in the forum.
ollydbg:
--- Quote from: oBFusCATed on July 21, 2010, 11:02:14 am ---No, I can't, I use windows on rare occasions, but probably it was the one in the gdb 7.0 thread here in the forum.
--- End quote ---
For me, I have used gdb.exe 6.8.3, 7.0, 7.0.1 .7.0.50 7.1, every one has very slow speed of loading the big "codeblocks.dll". I don't have experience that my published gdb.exe has 2X-5X slower than the official gdb. :D
BTW: does any one have the same issue? thanks.
Pecan:
I find when debugging CB devel with CB output that loading is extreemly slow when a breakpoint is set.
So, instead of a breakpoint, I place an "asm("int3")" statement at the point I want to begin debugging. CB then loads within 4-10 seconds.
When the int 3 is hit, I then set more breakpoints.
ollydbg:
--- Quote from: Pecan on July 21, 2010, 03:29:26 pm ---So, instead of a breakpoint, I place an "asm("int3")" statement at the point I want to begin debugging. CB then loads within 4-10 seconds.
When the int 3 is hit, I then set more breakpoints.
--- End quote ---
Thanks for your reply.
I will test it soon.
--- Quote ---I find when debugging CB devel with CB output that loading is extremely slow when a breakpoint is set.
--- End quote ---
This is too wired...
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