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wxSmith - tutorial

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The Falcon:
To BYO,

you're a legend. I downloaded the latest CVS of Code::Blocks (after playing around with R1C2 for a while) and the whole team deserves mountains of credit for their efforts. However I am absolutely smitten with wxSmith. I love the new interface and the relocation (and nice icons for placement ops) to the bottom of the editor window. Sensational. I've really looked around at the other open source offerings in the IDE genre and Code::Blocks totally rocks the opposition. Keep up the great work. I can see from recent posts that you have really attempted to implement suggested enhancements in a logical and user friendly way. So in this spirit I'll make a small suggestion, though I am positive you will have it already on your TODO list. The ability to define further controls (and eventually custom controls) would be really nice. I guess this would be best after you've got things to a really stable state and you are happy with wxSmith in it's current form. Keep rockin, and when I've played with it more extensively I'll get back with further feedback.

The Falcon.

Michael:
Hello,

Thank you very much for the tutorial. Very useful. I have already played a bit with wxSmith, but without too much success.

Best wishes,
Michael

byo:

--- Quote from: The Falcon on November 14, 2005, 09:34:45 am ---To BYO,

you're a legend. I downloaded the latest CVS of Code::Blocks (after playing around with R1C2 for a while) and the whole team deserves mountains of credit for their efforts. However I am absolutely smitten with wxSmith. I love the new interface and the relocation (and nice icons for placement ops) to the bottom of the editor window. Sensational. I've really looked around at the other open source offerings in the IDE genre and Code::Blocks totally rocks the opposition. Keep up the great work. I can see from recent posts that you have really attempted to implement suggested enhancements in a logical and user friendly way. So in this spirit I'll make a small suggestion, though I am positive you will have it already on your TODO list. The ability to define further controls (and eventually custom controls) would be really nice. I guess this would be best after you've got things to a really stable state and you are happy with wxSmith in it's current form. Keep rockin, and when I've played with it more extensively I'll get back with further feedback.

The Falcon.


--- End quote ---

 :o wow, I'd never think that anyone would like my plugin so much  :D.
And totally pluggable architecture is on the way (and custom controlls also) - it's just a matter of time :). But now we have to focus on 1.0 release so many features had to be delayed.

Waiting For Your suggestions and bug reports :)

takeshimiya:
It is very good indead! Of course, it haves a long road to become more stable, but it's good!

My suggestion would be to try to implement most of the DialogBlocks functionality.

And to fix the redraw bug in which all the screen becomes black :P

squizzz:
I've just seen quite latest wxSmith (thanks to binaries provided by therion), and I just cannot left what I've seen uncommented... 

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please note that I might have not much to say, because seriously I'm pretty speechless ATM... man, IT TOTALLY ROCKS! :) there should be warnings* and stuff! :lol:
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* applies to CB as well :)



--- Quote from: byo ---Waiting For Your suggestions and bug reports
--- End quote ---
a suggestion: maybe it would be a good idea to consider, to make wxSmith also available via separate package on C::B SF's project page, with its own, independent release cycle? The amount of changes being made to this plugin... you know... it just stuns. :P


BTW. thanks for tutorial. A perfect moment to start journey with wxWidgets. :)

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