Developer forums (C::B DEVELOPMENT STRICTLY!) > Plugins development
Digital Mars D
JoeCoder:
Ok, I've tried it out and it works great! My SDL / OpenGL (Derelict bindings) game engine compiles and links quite well. Granted, it just draws some cubes with some lame render to texture and pixel shader effects, but at this point it's just a matter of making sure these things will work at all. I haven't played with DLL's any and probably won't for a whle.
venix:
--- Quote from: JoeCoder on December 16, 2005, 06:07:15 am --- I haven't played with DLL's any and probably won't for a whle.
--- End quote ---
If your interested in DLLs and D, i suggest using GDC. Using mingw's builtin support for DLLs & some modifications to the dmd code, you can get full support for DLLs. At least by my definition. The current Compiler frontend code lacks the ability to export dlls without some modficiations tho.
Raindog:
I think it would be awesome if C::B went towards trying to provide a full fledged D IDE, the existing ones are not terribly great i'm afraid.
C::B Looks to be developing very nicely and I am very excited about it.
the D programming language looks to be a c++ programmers dream come true but it really needs a more focused community.
byo:
Maybe You've noticed that compiler plugin is being highly worked on. And I quess (and hope so) that after "rebirth" it will be really easy to add D support.
BTW. I've looked into D specification and I really enjoy it. I vote for adding D support to C::B :D
Michael:
--- Quote from: Raindog on January 05, 2006, 05:33:12 am ---the D programming language looks to be a c++ programmers dream come true but it really needs a more focused community.
--- End quote ---
Personally, I am still sceptic about D programming language. I have read its features and I like them :). Some C++ experts (and members of the standardization committee) have spoken good of it. Anyway D is not so known (a lot of people I have spoken with have never heard about it), there are no published books (may be I am wrong here :)) and also (and it is the most important point for me) no standardization process.
Anyway, I am in favor of a full integration of D in C::B :).
Michael
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