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wxWidgets: why monolithic?

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SpringRainSoftware:
What is the design reason to go with a monolithic build for wxWidgets?  Seems like it could be unnecessary overhead for a majority of projects.

Is there a semi-easy way to get C:B to play nicely with a split up build of wxWidgets?  I played for a couple hours but didn't make any headway.

mandrav:
You have to build C::B yourself. Other than that, just change the linking libraries...

SpringRainSoftware:
mandrav: thanks for the reply.  When it comes to release time I'll look into that.  Mostly I was just surprised that C:B went with a monolithic as default.

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