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MSVS 2005 released...

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Jerubaal:
Microsoft just released Visual Studio 2005(http://www.gamedev.net/community/forums/topic.asp?topic_id=354463). My main question is, when the free 05 VC++ compliler comes out, will code::blocks as it is currently be able to support it, or will that functionality have to be added? Let me hear your ideas, thoughts, opinions, etc...

rickg22:
That's an easy one. Has Microsoft introduced new incompatibilities with their latest compiler?

If not, we're all set. :)

killerbot:
knowing M$ .... we are not set   :twisted:

There is certainly one great addition, they provide know a console dump (or how should it be called), so even within GUI progs you can send stuff towards cout and cerr and see it in a little pane in the bottom.

I already played around a bit with the beta, and I am in for a though job, all project and workspace files change again, very nice for a version control system ...

Next week I'll even get a free copy @ devconnections in vegas. No, I am not there for the M$ talks, but for the c++ gurus.

rickg22:
Hey, perhaps you could do some publicity for us ;-)

killerbot:
Yes, I will do that. Currently on my laptop there's not even Visual Studio anymore, just Dev-Cpp and Code::Blocks.
So every code stuff will be in CB.   8)

Planning to convince my collegues also, I managed to get them to switch to dev-cpp for an embedded platform a few years ago, planning to this again now for CB, just a few bugs need to be gone and some extra functionality needed (which I can implement some parts of it).

But will need that RC3 or RC2bis first, too many show stoppers (like the right click loses the selection).

Lieven

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