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Preparing Code::Blocks Release

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ptDev:

--- Quote from: MortenMacFly on March 18, 2010, 12:21:15 pm ---
--- Quote from: ptDev on March 18, 2010, 12:03:25 pm ---A definite choice of standard binary compatibility would encourage a lot more people to make their own plugins and share them as binaries.

--- End quote ---
As with all other releases we will provide a SDK here, too. Plugin-Devs linking against that SDK will automatically be "compatible" with the release. However, if (for good reasons) we change the ABI for the nightlies you cannot use plugins compiled against the nightlies version in the release version, obviously. To overcome, ask the devs to compile/link against the (fixed) release SDK.

--- End quote ---

Great!  :D

Thank you for clarifying.

Alatar:

--- Quote from: MortenMacFly on March 15, 2010, 08:46:00 pm ---A short note concerning the logo contest:
Please post in a new thread in this forum, I'll set them sticky until we start a poll to find out the "winner". Notice that actually ANY contribution is welcome. We will keep all logos and designers in a record.

--- End quote ---

By the way, I think it whill be good to fix code::blocks site`s URL in the final logo: http://www.codeblocks.org/ instead of http://www.codeblocks.org

Com[e]r:

--- Quote ---- it must have our logo (as seen on http://www.codeblocks.org)
--- End quote ---
i am terribly sorry for you to hear that, but your logo sucks .\
not really bad, but I(i repeat: I) don't find it any attractive, but it's just my look on this.

here's a splash that i've made to replace default CB splash a pair of years ago:
// i've also replaced some default icons of CB, will you forgive me? .)

don't mind the text labels, they have nothing to do with what i want to show you .D
of course this is not within the constraints of the splash contest, just showing what i'd like it to look like.

even years ago splash had png transparency, so why won't we use it fully?
and if you are not planning to pay any attention to the logotype look.. well, that's ok we will live with it)
(and replace, replace, replace... .D)


//added
codecompletion on svn 6088 seemed to go into infinite loop while parsing msvc9 header files
(on crtdefs.h, pre/post build steps (rn "crtdefs.off" "crtdefs.h" and back) were my temporary solution.)

//last svn build(6181) always crashes on ctrl+f
//win7, don't have time to debug - deadline is near, will have to replace with hilight module.
- fixed: there previous svn share\ files left when i renewed build.
removing files with old timestamp worked fine )


//added
well, sometimes i think that i wouldn't love coding that much if there wasn't such thing as codeblocks, even if i don't use most of it's modules (system win coding mostly, oGL gamedev least of the time), so here're some more gui bugs i want you to pay attention to .)
http://s44.radikal.ru/i104/1003/82/56c0ea7de649.png // they always got trunculated, maybe constant or user-defined window size will help?
http://i074.radikal.ru/1003/8b/e592553899e3.png // what a mess.. on win5 it shrank, on win7 it plays tricks with coder..
http://i078.radikal.ru/1003/de/943ab6394d09.png // "only 8.3 names allowed in this subsystem"? .D
http://i035.radikal.ru/1003/a1/c8d5a9871bbe.png // i don't know how to comment the obvious)

kalast:
Hey guys, at last, a new release! I've been using the stable edition for some time now and it is a really convenient tool to work with Hmmm, splash screen...?

stahta01:
Please apply the patch to Code::Blocks or use MinGW GCC 3.4.5 for the release.
If not, please make a new version of exchndl.dll that works with the MinGW GCC used.

[ Patch #2780 ] Add code to build exchndl.dll to Core Project.
I have not tested the patch in several months.

Tim S.

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