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Graphics Libraries that work with codeblocks

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rcoll:

--- Quote from: CodeGuy on February 25, 2010, 01:32:16 am ---Pressing a simple button and the program debugging is all that I've ever experienced in the past. Why should code::blocks be any different?

--- End quote ---

Then, in the past, you have used more simple systems; probably the type of systems schools use to teach students.

But Code::Blocks is one of the most advanced (and therefore complicated) build systems in the world today.  Don't let the price (i.e. free) fool you, this is NOT a system to learn on.  This is for advanced software engineers who have a specific goal in mind, and a specific plan on how to get there.


--- Quote from: CodeGuy on February 25, 2010, 01:32:16 am ---So much time has been fucking wasted, my frustration builds!

--- End quote ---

This is going to be true for every new system that you ever use.  Be nice, be patient, and all will come to you in time.

Ringo

oBFusCATed:
CodeGuy, you're still here?  :P

Have you read this: http://forums.codeblocks.org/index.php/topic,9996.0.html ?

If you want to be a c++ programmer change your attitude else you're doomed!

CodeGuy:
Sorry, I've been an ass.

Should I download the mingw installer? I have vista, and the webpage I got it from said mingw is unstable on vista.

I don't know how to use the openGL library. Do I need to download it? How do I get it to work with my program? I know how to code it into my program somewhat (#include<iostream.h> for example) but not how to get it to find that header and work with my program. I did try MVSE, but it won't install on my machine. They won't help me at the forums for that compiler, that is the one I prefer because it is the only one that runs the language I like (a microsoft language, VB.net, I'm just comfortable with it and the hassle required to get libraries working (something I don't know how to do) makes me lean more to that than any other language)). They were helping for a while but I got busy and stopped posting for about 4 days, then no matter how many bumps I make no one will even reply! Its as if they see my name as the last reply and assume I got my problems fixed!

The problem is that when I try and run a hello world! Program, I get a message box saying that the debugger executable is not set and I need to set it by going into some menu tab and find the programs tab then change something. I went there, and couldn't find a programs tab. That is the main problem, how do I set the debugger executable? I run windows vista, and I downloaded and installed the non MingW executable installer.

Seronis:
1.  install MinGW from http://www.tdragon.net/recentgcc/.   Its vista/win7 friendly.
2.  install codeblocks that DOES NOT include a bundled mingw.  Preference is to install the latest 'nightly release' avialable from the forums.  if you get the one from the forums make certain you dont forget to download the  wxWidgets dll that is mentioned in addition to the CB archive.
3.  its   #include <iostream>   in C++ for standard headers.   no  *.h
4.  as for your debugger issue  TDMs installer will install a compatible debugger at the same time
5.  if i recall right opengl headers are already in a standard install and dont need seperate installation

See how well that info helps you out and post back.  At a minimum that should be enough for you to have 'hello world' compile and debugable.

CodeGuy:
I did all that Seronis, it debugs/compiles, but now I'm getting errors from a perfect hello world program.

Here's a pic:

http://img32.imageshack.us/i/69995552.jpg/


Also when I try and debug with another project, nothing happens. The program just sits there.

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