Hello all,
Recently I decided to upgrade my programming environment for my short c++ scripts from gedit to Code::Blocks. Needless to say, the difference is abismal. I have however found something that is annoying me, and that I know has to have a very easy fix, but I can't seem to find it.
I'm running version 8.02, in a Karmic Ubuntu, with an i7 920 processor (2.66GHz). When I used to work in the ancient manner, writting the code in gedit and compiling it with g++ from the command line, I could call the produced binary file multiple times, and each instance would use its own independent thread, so I could take advantadge of the multithreading capacities of my computer (given that I'm completely unable to make the program use multithreading by itself). However, when I compile the exact same code using Code::Blocks, whenever I call the binary multiple times, all the instances will just queue up on the same thread, effectively making things 8 times less efficient.
How can I solve this? Thanks in advance