After almost 3 months since the last release, we 're happy to announce the availability of version 1.0-ReleaseCandidate2!
Many enhancements and bug-fixes are contained in this release.
Here are the major changes since 1.0-ReleaseCandidate1:- Precompiled headers (PCH) support! (currently works only with GCC)
- The source is now fully UNICODE-compatible!
- The source is also fully 64-bit compatible!
- Autoconf/automake build system is now used for non-windows platforms.
- New plugins:
- Code statistics: counts nr. of source lines, nr. of comment lines, etc.
- CBProfiler: parses and displays the output of GProf, the GNU Profiler.
- SourceExporter: exports the active file to HTML/RTF/ODT.
- New lexer (syntax highlighting) files:
- Fortran77 (by Morten MacFly)
- NVidia CG (by anonymous)
- X-Base languages (Clipper, Foxpro)
- New and improved project templates:
- SDCC program
- Irrlicht 3D Graphics Engine
- Ogre 3D Graphics Engine
- GLFW project (OpenGL FrameWork)
- wxWidgets: selection between static/dynamic unicode/ansi wxWidgets version.
- New editor functionality (by right-clicking the editor):
- "Find declaration of [keyword]"
- "Open #include file: [file]"
- New plugin type: cbProjectWizardPlugin to allow creation of custom new-project wizards.
- New compiler supported: SDCC (Small Device C Compiler - http://sdcc.sourceforge.net/) for micro-processors. Contributed by Stanimir Jordanov.
- Better handling of modified files outside the IDE: r/w->r/o, r/o->r/w, deletion
- Single file (without project) compilation is now supported, for quick tests.
- Code::Blocks now allows multiple files selection when adding link libraries.
- BCC compiler is now working correctly for DLLs and static libraries.
- Find-in-Files supports searching in arbitrary paths/filemasks (outside of project).
- All Code::Blocks internal file formats (project, workspace, etc) are now valid XML.
- Many new editor settings.
- Many other bug-fixes.
We hope you enjoy this release!
On behalf of the Code::Blocks Team,
Yiannis.