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Debugger hangs with Ogre projects

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shador:

--- Quote from: manowar on October 23, 2009, 06:05:58 pm ---Are you using OIS with OGRE ? Are you sure that OIS does not 'grab' the mouse. I have the feeling that your issues are related with input and not Ogre. You can change that easily when you initialise OIS.
I have something like that in my input manager:

especialy look at that line:

--- Code: ---paramList.insert(std::make_pair(std::string("x11_mouse_grab"), std::string("false")));
--- End code ---

I hope this is helpful.

--- End quote ---

Yes that was it! Thank you so much for helping me with that. Now everything is working perfectly =)

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