Is there any guide to compile Bullet Physics Engine in Code::Blocks without needing Visual Studio?
- Import the VC project / solution using the projects importer plugin.
- Remove any remaining VC compiler specific artifacts.
- Exchange VC libraries with he MinGW equivalent (if needed).
- Adjust compiler and linker options as needed.
This has worked for me for every VC project in needed in C::B using MinGW until now... and these have been many!
Notice, if you need the VC compiler, it's even easier.