Author Topic: Compile Bullet Physics Engine  (Read 7127 times)

Fleve

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Compile Bullet Physics Engine
« on: September 28, 2010, 08:55:40 pm »
Hello all.

Is there any guide to compile Bullet Physics Engine in Code::Blocks without needing Visual Studio?

I want to integrate it in my project that I have already started with Code::Blocks since some months...

Thank you very much. Best regards,

Offline MortenMacFly

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Re: Compile Bullet Physics Engine
« Reply #1 on: September 28, 2010, 10:05:56 pm »
Is there any guide to compile Bullet Physics Engine in Code::Blocks without needing Visual Studio?
- Import the VC project / solution using the projects importer plugin.
- Remove any remaining VC compiler specific artifacts.
- Exchange VC libraries with he MinGW equivalent (if needed).
- Adjust compiler and linker options as needed.

This has worked for me for every VC project in needed in C::B using MinGW until now... and these have been many!

Notice, if you need the VC compiler, it's even easier.
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ

Offline oBFusCATed

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Re: Compile Bullet Physics Engine
« Reply #2 on: September 28, 2010, 10:42:46 pm »
Fleve: Read the Bullet's forum, there I've seen many threads related to C::B.
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]