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GLFW in CodeBlocks

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Jenna:
Please don't use TDragons gcc4.4.1 at the moment it has a known bug.
You can manual download the 4.4.0 files from http://sourceforge.net/projects/tdm-gcc/files/.
Have a look here to see what you need: http://forums.codeblocks.org/index.php/topic,11148.msg76009.html#msg76009 .

mercury83:
My version is 3.4. All the bla bla bla is here:

Configured with: ../gcc-3.4.5/--with-gcc --with-gnu-ld --with-gnu-as --host=
mingw32 --target=mingw32 --prefix=/mingw --enable-threads --disable-nls --enable-langu
ages=c,c++,f77,ada,objc,java --disable-win32-registry --disable-shared --enable-sjlj-e
xceptions --enable-libgcj --disable-java-awt --without-x --enable-java-gc=boehm --disa
ble-libgcj-debug --enable-interpreter --enable-hash-synchronization --enable-libstdcxx
-debug
Thread model: win32
gcc version 3.4.5 (mingw-vista special)

I've got an old version, so I guess this might be the problem. I'll try.
The current version is 4.4.1, but as is it recommended on the page, I should choose version 4.3.3, isnt it?

Thank you.

Seronis:
4.4.0 works for me.  I havent tested 4.4.1 and after catching up on the issues regarding it I dont think they effect 4.4.0.  As Jes corrected me above, the 4.4.0 is located at:

http://sourceforge.net/projects/tdm-gcc/files/

Scroll down to  'TDM-GCC 4.4 series'  ->  'Previous Releases'  ->  '4.4.0-tdm-1 (r2) SJLJ'

mercury83:
Ok. But a few more things, please.

There's a whole list and I dont know what I really need.
What version should I choose?

w32api-3.13-mingw32-dev.tar.gz      or
gcc-core-4.4.1.tar.bz2            or what


And more important: How do I install it? I mean, if I got v 3.4, how do I update or where should I install the new one and how?

Actually, Im not really sure about what Im doing exactly.
I'm installing an opengl addon to use it with CB, isnt it?.
Ive already done it with Dev. I followed the instructions, I compiled it with its make.exe and it worked fine.

I follow the steps given in http://wiki.codeblocks.org/index.php?title=Using_GLFW_with_Code::Blocks
but its a bit problematic :)

Thank you all for your help.

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