User forums > General (but related to Code::Blocks)
Mac Nightly Build
smchronos:
I think this is the right board for this sort of topic, if not, I apologize.
Anyway, I'm sure people have talked about this quite a lot, and I'm pretty sure that there are some older discussions as to why Mac OS X was dropped from open nightly build support; however, I was hoping to get some more up-to-date reasons as to why the Mac operating system is not supported by CodeBlocks. I love the IDE and the tools that it comes with, I just really wish that it was also available on the Mac platform. Please keep in mind that I have no knowledge about what goes on when trying to build something like this. I'm looking for someone (or multiple people) to calmly explain to me why porting CodeBlocks to Macintosh computers is so difficult. If I was knowledgeable enough on this subject, I wouldn't bother you guys with these questions.
Furthermore, with the current nightly builds, I was hoping to see if I could get the *NIX version to work with the Mac operating system since it does have a heavy UNIX background. Could someone also tell me if that is or is not possible and why (please don't berate me and just tell me that it isn't possible... I'd like to understand why).
Things like this interest me, which is why, I suppose, I am going into computer engineering and computer science this fall.
stahta01:
Because no Mac person is willing, and able, to take the time and effort for a long term effort to provide the builds.
(Just guessing more Mac people have jobs than PC people.)
Are you willing to?
afb did it for a while and does the releases from time to time.
http://forums.codeblocks.org/index.php?action=profile;u=1384
http://www.algonet.se/~afb/wx/codeblocks.html
http://wiki.codeblocks.org/index.php?title=Installing_Code::Blocks_from_source_on_Mac_OS_X
--- Quote ---Furthermore, with the current nightly builds, I was hoping to see if I could get the *NIX version to work with the Mac operating system since it does have a heavy UNIX background. Could someone also tell me if that is or is not possible and why (please don't berate me and just tell me that it isn't possible... I'd like to understand why).
--- End quote ---
Get the 8.02 version of the Mac release and use SVN to try to build the current source code.
The berlios site has a patched version of wxWidgets in it to fix a bug in C::B 8.02.
Note: berlios SVN done right now. Link below to check status.
http://monitor.berlios.de/berlios-status/index.php
Tim S.
smchronos:
Thank you for the helpful post!
I would love to help provide Mac-ready builds of CodeBlocks (I have enough free time to get it done). If I'm actually successful at doing so, I'd try and do it for every nightly build. I'm downloading the 8.02 binary as I'm typing this (sluggish 17.0 KB download speed isn't helping), so I'll give that a go first. I had looked at compiling sources before; so, I'll try my hand at that if the 8.02 method doesn't work.
As for that patch you mentioned, where from berlios.de do I find it? The status page simply told me what parts of the site were working (at least, that's all I got from it).
stahta01:
--- Quote from: smchronos on August 03, 2009, 04:45:13 am ---As for that patch you mentioned, where from berlios.de do I find it? The status page simply told me what parts of the site were working (at least, that's all I got from it).
--- End quote ---
From here, but the site is down.
http://developer.berlios.de/projects/codeblocks/
smchronos:
Well, it appeared like CodeBlocks 8.02 compiled the Unix CodeBlocks project of revision 5723; however, I can't find any trace of what it did.
I moved on to the source compilation guide; however, I've run into a problem. When trying to use the bootstrap to setup the environment, I'm simply getting a "command not found" message in the Mac terminal. Since I'm not very knowledgeable with these things it's going to to make awhile to figure out what to do.
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