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Splitting debugger in two - specific debugger and common GUI

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ollydbg:

--- Quote from: oBFusCATed on August 11, 2011, 09:57:01 am ---OK, I'll see what can be done tonight.
Can you show me the exact revisions of the changes in CodeLight?

--- End quote ---
It's also in the same post: codelite's way to emulate a event when ctrl pressed.
Codelite has the code repository on sourceforge:SourceForge.net: CodeLite: SCM


--- Quote ---Everything is committed now. Happy testing.
btw. DBG tooltip almost always wins (it is shown later), because there is some delay evaluating the variable.  8)

--- End quote ---
Thanks and that's great!

ollydbg:
by the way, codelite has a tip improvement, see:


--- Quote ---Revision: 4686
Author: eranif
Date: 2:39:01, 2011 1 3
Message:
- Debugger: when the option to show the debugger tip only if CTRL key is down is ON, the tip will now be shown immediately without the need to "move" the mouse
----
Modified : /trunk/LiteEditor/cl_editor.cpp
Modified : /trunk/LiteEditor/context_cpp.cpp
--- End quote ---

In this rev, an emulated event is added.


oBFusCATed:
I'll look at it.... thanks

ollydbg:
One change in the scintilla editor should be like below:

--- Code: ---Index: E:/code/cb/cb_debugger_branch/src/sdk/wxscintilla/src/scintilla/src/Editor.cxx
===================================================================
--- E:/code/cb/cb_debugger_branch/src/sdk/wxscintilla/src/scintilla/src/Editor.cxx (revision 7366)
+++ E:/code/cb/cb_debugger_branch/src/sdk/wxscintilla/src/scintilla/src/Editor.cxx (working copy)
@@ -5580,7 +5580,9 @@
 }
 
 int Editor::KeyDownWithModifiers(int key, int modifiers, bool *consumed) {
- DwellEnd(false);
+    //any key other than ctrl will cause the dwell end
+    if(modifiers!=SCI_CTRL)
+        DwellEnd(false);
  int msg = kmap.Find(key, modifiers);
  if (msg) {
  if (consumed)

--- End code ---

Compare with my last patch: my last patch
it seem you did not use "GDBTipWindowView" or "GDBTipWindow" to show the tip?

as you said:

--- Quote ---- Added implementation of the tooltip using wxPropertyGrid
--- End quote ---
, does this tip only used for watch dialog?

I just exam the code:

--- Code: ---void cbDebuggerPlugin::ProcessValueTooltip(CodeBlocksEvent& event)
{
    event.Skip();
    if (cbDebuggerCommonConfig::GetFlag(cbDebuggerCommonConfig::RequireCtrlForTooltips))
    {
        if (!wxGetKeyState(WXK_CONTROL))
            return;
    }

    if (!ShowValueTooltip(event.GetInt()))
        return;

    EditorBase* base = event.GetEditor();
    cbEditor* ed = base && base->IsBuiltinEditor() ? static_cast<cbEditor*>(base) : 0;
    if (!ed)
        return;

    if (ed->IsContextMenuOpened())
        return;

    // get rid of other calltips (if any) [for example the code completion one, at this time we
    // want the debugger value call/tool-tip to win and be shown]
    if (ed->GetControl()->CallTipActive())
        ed->GetControl()->CallTipCancel();

    wxPoint pt;
    pt.x = event.GetX();
    pt.y = event.GetY();

    const wxString &token = GetEditorWordAtCaret(&pt);
    if (!token.empty())
    {
        pt = ed->GetControl()->ClientToScreen(pt);
        OnValueTooltip(token, wxRect(pt.x - 5, pt.y, 10, 10));
    }
}
--- End code ---
So, where did you actually show the debugger's tip window? In the function

--- Code: ---OnValueTooltip(token, wxRect(pt.x - 5, pt.y, 10, 10));
--- End code ---
??
I can't see any code snippet to show the tip window. :D

oBFusCATed:

--- Quote from: ollydbg on August 11, 2011, 04:37:35 pm ---Compare with my last patch: my last patch
it seem you did not use "GDBTipWindowView" or "GDBTipWindow" to show the tip?

--- End quote ---
No, I don't :)
See the ValueTooltip class.


--- Quote from: ollydbg on August 11, 2011, 04:37:35 pm ---as you said:

--- Quote ---- Added implementation of the tooltip using wxPropertyGrid
--- End quote ---
, does this tip only used for watch dialog?

--- End quote ---
No, it is not used for the watches, but the value tooltips, set the ValueTooltip class...

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