Developer forums (C::B DEVELOPMENT STRICTLY!) > Plugins development

cbMP: A mediaplayer plugin

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killerbot:
Martin,

Could you attach your windows binary of the dll ?
Or PM it to me ?

Cheers,
Lieven

MortenMacFly:

--- Quote from: killerbot on May 25, 2009, 01:15:17 pm ---Or PM it to me ?

--- End quote ---
I would but I have a different SDK, too so you would end up in the same trouble. Should I anyways?!

killerbot:
let's try  8)

GeO:

--- Quote from: MortenMacFly on May 25, 2009, 07:40:19 am ---Really nice one! :-)
Just a couple of comments:
- I had to link against libtag.dll and not libtag.dll.a like setup in the project settings (libtag.dll.a is not present).
- I had to move "#include <wx/dcbuffer.h>" in "SGauge.cpp" outside the WX_PRECOMP #ifdef to compile correctly (with wxMSW 2.8.10)

--- End quote ---

Fixed in SVN.


--- Quote from: killerbot on May 25, 2009, 12:47:17 pm ---But it seems it was build with an older sdk ??

--- End quote ---

In file manifest.xml the SDK version is:
SdkVersion major="1" minor="11"  release="12"
I use svn build rev 5604 of Code::Blocks!!

Greets GeO

critic:
I tryed to build plugin but got following message:


--- Code: ---g++.exe -shared   -Wl,--dll -LD:\bin\dev\libs\CB_SDK\devel -LD:\bin\dev\libs\wxWidgets-2.8.7\lib\gcc_dll  .objs\GMPlayList.o .objs\GMPlaylistFrm.o .objs\SGauge.o .objs\cbMP.o .objs\wxAudiere.o .objs\GMOctoCtrl.o   -o cbMP.dll -Wl,--enable-auto-image-base -Wl,--export-all-symbols -Wl,--add-stdcall-alias -Wl,--enable-auto-import  -lcodeblocks -lwxmsw28u MSW_spez\TagLib\libtag.dll MSW_spez\Audiere\audiere.lib
Cannot export audiere_NULL_THUNK_DATA: symbol not found
collect2: ld returned 1 exit status

--- End code ---

Do you know why it appears and how to correct it? :?

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