Author Topic: alternate compilers  (Read 3723 times)

Offline 3DModelerMan

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alternate compilers
« on: July 28, 2008, 02:00:55 am »
Hi what is the best compiler out there that is compatible with code::blocks that is open source or free?.
Thanks :D.

Offline JGM

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Re: alternate compilers
« Reply #1 on: July 28, 2008, 05:54:34 am »
Obviously GCC, available for different operating systems and multiplatform.

The Windows Version: MingW  -  website: http://www.mingw.org

You can find linux version on your distribution repository.

Fore mac do a google search.

Just google  :D.

Offline 3DModelerMan

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Re: alternate compilers
« Reply #2 on: July 28, 2008, 05:23:28 pm »
Thanks... I use gcc, but I have heard some people don't like it, why is this?.

Offline JGM

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Re: alternate compilers
« Reply #3 on: July 29, 2008, 07:31:09 pm »
Maybe because it is too slow compiling with optimizations on. But you should fix that compiling with optimizations off when testing and with optimizations on to distribute  the final product.

It seems that on Linux it works much faster, so consider your development platform, since MingW is a port. But i'm not a compiler guru  :) and this is not too related to codeblocks so try searching on google for this kind of questions.

The only compiler I use is gcc it adheres to the C/C++ standards really well, better than propietary compilers.


Offline 3DModelerMan

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Re: alternate compilers
« Reply #4 on: July 29, 2008, 07:41:03 pm »
Okay thanks :D.
I'm not as much of a programmer as a modeler for my games, but I still think programming is fun. :lol: