Author Topic: CodeBlocks and DirectX SDK  (Read 12645 times)

Chaos

  • Guest
CodeBlocks and DirectX SDK
« on: August 19, 2005, 03:05:14 pm »
Is it possible to use CodeBlocks with the DirectX SDK and if so how?

Thanks

Offline Vampyre_Dark

  • Regular
  • ***
  • Posts: 255
  • Hello!
    • Somewhere Over The Rainbow...
Re: CodeBlocks and DirectX SDK
« Reply #1 on: August 19, 2005, 03:51:00 pm »
Is it possible to use CodeBlocks with the DirectX SDK and if so how?

Thanks

I'm doing it. What's the problem?

There is nothing codeblocks specific about using it. Get VC++TK2003 if you need a compiler. Download the platform SDK and install that, then download DirectX SDK and install it. Then you just need to set up all the folders in codeblocks, and link the proper libraries.
C::B Wishlist
~BOYCOTT THE EVIL YELLOW BOXES~

Offline Optimus Prime

  • Single posting newcomer
  • *
  • Posts: 4
Re: CodeBlocks and DirectX SDK
« Reply #2 on: September 17, 2005, 02:54:23 am »
Is it possible to use CodeBlocks with the DirectX SDK and if so how?

Thanks

I'm doing it. What's the problem?

There is nothing codeblocks specific about using it. Get VC++TK2003 if you need a compiler. Download the platform SDK and install that, then download DirectX SDK and install it. Then you just need to set up all the folders in codeblocks, and link the proper libraries.

Could you please tell me what those proper libraries are?

Offline Commander_TH0r

  • Single posting newcomer
  • *
  • Posts: 8
Re: CodeBlocks and DirectX SDK
« Reply #3 on: September 17, 2005, 09:02:04 am »
Look in the docs which came with the directx sdk
They tell you which libs you need(don't be lazy and search)

And mone more thing
Install also the .net framework sdk
"Why getting a wife if Microsoft can implant tits directly on you?"