I was testing code blocks ide the other day (because it supports D compiler, yay!).
Anyways, problem is that i cant get it working with derelict (ie: SDL in D) and build utility. It finds derelict files just fine, but when i build something, i get plenty of Undefined Symbol errors. SDL works just fine when i build stuff in dos box, but something is messed up in C::B.
If anyone got C::B working with d/sdl/build, some help would be greatly appreciated
Heres those build errors:
--- cutpaste ---
:: Symbol Undefined _glMatrixMode
:: Symbol Undefined _glLoadIdentity
:: Symbol Undefined _gluPerspective
:: Symbol Undefined _D8derelict3sdl3sdl16DerelictSDL_LoadFZv
:: Symbol Undefined _D8derelict6opengl2gl15DerelictGL_LoadFZv
:: Symbol Undefined _D8derelict6opengl3glu16DerelictGLU_LoadFZv
:: Symbol Undefined _SDL_Init
:: Symbol Undefined _SDL_GL_SetAttribute
:: Symbol Undefined _SDL_SetVideoMode
:: Symbol Undefined _SDL_WM_SetCaption
:: Symbol Undefined _SDL_PollEvent
:: Symbol Undefined _glClear
:: Symbol Undefined _SDL_GL_SwapBuffers
:: Symbol Undefined _SDL_Quit
:: Symbol Undefined _D8derelict6opengl3glu18DerelictGLU_UnloadFZv
:: Symbol Undefined _D8derelict6opengl2gl17DerelictGL_UnloadFZv
:: Symbol Undefined _D8derelict3sdl3sdl18DerelictSDL_UnloadFZv
:: Symbol Undefined _glBegin
:: Symbol Undefined _glColor3f
:: Symbol Undefined _glVertex3f
:: Symbol Undefined _glEnd
---/cutpaste---