Author Topic: Compiling Codeblocks from sourcecode  (Read 17935 times)

cprgmswr2

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Re: Compiling Codeblocks from sourcecode
« Reply #15 on: April 28, 2006, 03:51:06 am »
This is the version output

Code
C:\Program Files\wxWidgets-2.6.3\build\msw>mingw32-make -v
GNU Make 3.80
Copyright (C) 2002  Free Software Foundation, Inc.
This is free software; see the source for copying conditions.
There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE.

sethjackson

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Re: Compiling Codeblocks from sourcecode
« Reply #16 on: April 28, 2006, 03:54:42 am »
Ok make is fine. What is you compiler version?

cprgmswr2

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Re: Compiling Codeblocks from sourcecode
« Reply #17 on: April 28, 2006, 03:55:26 am »
compile version mingw 5.0.2

sethjackson

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Re: Compiling Codeblocks from sourcecode
« Reply #18 on: April 28, 2006, 03:58:39 am »
compile version mingw 5.0.2

Waal not really. It is confusing I know. The MinGW packaging version is not the same as the GCC compiler version... I'm not sure what is going on (why you can't compile wx)......

cprgmswr2

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Re: Compiling Codeblocks from sourcecode
« Reply #19 on: April 28, 2006, 04:01:56 am »
I don't know what happened, but I reinstalled wxWidgets and it appears to now be working. Yeah!

It has been building for several minutes now
« Last Edit: April 28, 2006, 04:07:56 am by cprgmswr2 »

cprgmswr2

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Re: Compiling Codeblocks from sourcecode
« Reply #20 on: April 28, 2006, 04:38:20 am »
Just thought I would let you know that wxWidgets finally compiled and I was also able to compile codeblocks... Wow that was difficult! Its wonderful when something finally works

Offline thomas

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Re: Compiling Codeblocks from sourcecode
« Reply #21 on: April 28, 2006, 08:45:16 am »
"We should forget about small efficiencies, say about 97% of the time: Premature quotation is the root of public humiliation."

Offline Michael

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Re: Compiling Codeblocks from sourcecode
« Reply #22 on: April 28, 2006, 11:17:46 am »
Cb and wx 2.6.3. I am planning on providing a nightly based upon wx 2.6.3, we'll see what are the problems that are remaining. In the last couple of weeks, from time to time some code has changed to cope with 2.6.3.

Hello,

AFAIK, C::B works pretty fine with wxWidgets 2.6.3, especially since the layout problems have been solved :D. Anyway, more in-depth tests are needed.

Anyway, I use wxWidgets 2.6.3-RC1. I should build the 2.6.3 version with the 2 patches, but I like of time now :(.

Best wishes,
Michael

cprgmswr2

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Re: Compiling Codeblocks from sourcecode
« Reply #23 on: April 28, 2006, 01:58:14 pm »
I built codeblocks with 2.6.3 wxWidgets.

And the reason I didn't read the information on how to compile codeblocks was the fact I didn't know it existed, sorry

And for some reason the first time I installed wxWdigets, it was corrupt

Offline Pecan

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Re: Compiling Codeblocks from sourcecode
« Reply #24 on: April 28, 2006, 03:18:08 pm »
Why does nobody ever read Compiling Code::Blocks for Windows (ANSI and Unicode)?

Because it's hidden deep in the bowels of the forum. Every time I want  to recommend it to someone, it takes 10 minutes of "advanced searching" to find it.

May I put it in the wiki?

thanks
pecan
 

sethjackson

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Re: Compiling Codeblocks from sourcecode
« Reply #25 on: April 28, 2006, 04:35:43 pm »
Why does nobody ever read Compiling Code::Blocks for Windows (ANSI and Unicode)?

Because it's hidden deep in the bowels of the forum. Every time I want  to recommend it to someone, it takes 10 minutes of "advanced searching" to find it.

May I put it in the wiki?

thanks
pecan
 

Yeah good idea. Wikify it. :D