Author Topic: HUGE openGL frame rate difference between Code::Blocks and VS2005  (Read 8288 times)

Offline lonesock

  • Single posting newcomer
  • *
  • Posts: 6
Re: HUGE openGL frame rate difference between Code::Blocks and VS2005
« Reply #15 on: May 04, 2006, 06:02:05 pm »
In VS I was actually under debug mode. However, I did the same in Code::Blocks by generating debug information and putting a breakpoint (just to make sure :)).
I was just thinking, maybe you should try compiling both in Release mode, as then both compilers will try to optimize, instead of compiling both in Debug mode, and hoping that MinGW will be less efficient.

Jonathan

Offline Michael

  • Lives here!
  • ****
  • Posts: 1608
Re: HUGE openGL frame rate difference between Code::Blocks and VS2005
« Reply #16 on: May 04, 2006, 06:03:10 pm »
Look interesting :).

I also find this one not bad at all:

http://www.sgi.com/tech/stl/

Best wishes,
Michael

:lol:
I like the one I was using because it was quicker to find the functions I was looking up when I was using vectors for the first time a few months ago.  :lol:

for the non digital, paper prefering people : Jossutis's book on STL. Very good book to learn from and on the other hand a very good reference book.

And not to forget this one:

Pete Becker, The C++ Standard Library Extensions: A Tutorial and Reference

Not yet published, but soon it will be :).

Best wishes,
Michael