Developer forums (C::B DEVELOPMENT STRICTLY!) > Plugins development
ScriptedWizard and MSys2
ollydbg:
I also use msys2, and I mainly use opencv and wxWidgets libraries supplied by msys2.
For me, if I see a wizard get failed(mainl, it will show an error messagebox), I just open the scripts, and find the line showing the error message, and comment out the line, and run the wizard again, and then finally tweak the final generated project. ;D
stahta01:
Debian Linux stretch Wizard Testing
--- Code: ---GTK2 Wizard works and project builds and runs.
WX Wizard works and project builds and runs.
FLTK Wizard works and project builds and runs.
GLUT Wizard works and project builds and runs.
opengl Wizard works and project builds and runs.
SDL1 Wizard works and project builds and runs.
sfml Wizard works and project builds and runs.
Irrl Wizard works; compiler error; need to change "dimension2d<s32>" to "dimension2d<u32>"
opencv2 Wizard works; linker error; opencv-config command missing change wizard to use "pkg-config opencv --libs --static"
Ogre Wizard works; compiler error; header ExampleApplication.h not found; looks like old pre 1.7 sample code
Qt4 Wizard fails to find library QtCore;
GLFW Wizard fails to find header; looks like wizard needs upgraded to version 3
--- End code ---
--- Code: ---Global Variables Used
glfw, glut, qt4
base: /usr
lib: /usr/lib/x86_64-linux-gnu
irrlicht
base: /usr
include: /usr/include/irrlicht
lib: /usr/lib/x86_64-linux-gnu
--- End code ---
Edit: Add todays MSys2 testing
Retest using MSys2; some of the wizards work this time that did not yesterday
Note: I had issues on my Computer and reinstalled MSys2 after runing checkdisk
--- Code: ---GUI
FLTK Wizard works and project builds and runs.
GTK2 Wizard works and project builds and runs using GTK version 2
Qt4 library is too big for me to work on fixing the wizard
wxW Wizard likely needs a lot of work; plan to work on this last
Graphics
GLFW Wizard is too old it uses version 2 or older
GLUT Wizard fails to find library;
Irrlicht Wizard fails to find header;
Ogre Wizard fails to find header;
OpenGL Wizard works and project builds and runs.
SDL Wizard works and project builds and runs using SDL version 1
sfml Wizard works and project builds and runs.
--- End code ---
Tim S.
BlueHazzard:
Can you give some more info how you run the wizard?
For example the FLTK wizard?
Using the global variable $FL pointing to?
stahta01:
--- Quote from: BlueHazzard on May 09, 2018, 12:27:33 am ---Can you give some more info how you run the wizard?
For example the FLTK wizard?
Using the global variable $FL pointing to?
--- End quote ---
As with the others
base: C:\msys32\mingw32
Code::Blocks Release 17.12 rev 11256
Build log
--- Code: ---i686-w64-mingw32-g++.exe -DWIN32 -mms-bitfields -g -Wmissing-include-dirs -Wno-unused-local-typedefs -IC:/msys32/mingw32/include -c C:/Users/stahta01/devel/open_source_code/no_version_control/Test/testfltk/main.cpp -o obj/Debug/main.o
i686-w64-mingw32-g++.exe -LC:/msys32/mingw32/lib -LC:/msys32/mingw32/bin -o bin/Debug/testfltk.exe obj/Debug/main.o -lfltk -lole32 -luuid -lcomctl32 -lwsock32 -lm -lgdi32 -luser32 -lkernel32
Output file is bin\Debug\testfltk.exe with size 348.29 KB
--- End code ---
Tim S.
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