Author Topic: Code:: Blocks isn't compiled  (Read 1146 times)

Offline stahta01

  • Lives here!
  • ****
  • Posts: 5970
    • My Best Post
« Last Edit: July 08, 2017, 06:33:31 pm by stahta01 »
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Testing, compiling CB Trunk against wxWidgets 3.0.2.
--
When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

Offline proggi

  • Multiple posting newcomer
  • *
  • Posts: 11
Re: Code:: Blocks isn't compiled
« Reply #16 on: July 08, 2017, 06:35:47 pm »
I want

  1) http://codeblocks.org/downloads
  2) Download the binary release
  3) Download the source code
  4) Compile codeblocks!

Why me it is impossible?

Offline stahta01

  • Lives here!
  • ****
  • Posts: 5970
    • My Best Post
Re: Code:: Blocks isn't compiled
« Reply #17 on: July 08, 2017, 06:42:46 pm »
Do you know what a Compiler is?
Do you know what Compiler you are using?
Do you understand C++ name mangling as as it applies to C++ libraries?

If the answer is no to any of the above questions you need to find a website (NOT this one) for your to learn the above information.

Please re-read the rules http://forums.codeblocks.org/index.php/topic,9996.0.html

If you know the above 3 items; then you must be able to understand why you need an wxWidgets binary compiled by the Compiler you are using!

Decide to build wxWidgets or find the wxWidgets binaries that work with your compiler!!!!

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Testing, compiling CB Trunk against wxWidgets 3.0.2.
--
When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

Offline proggi

  • Multiple posting newcomer
  • *
  • Posts: 11
Re: Code:: Blocks isn't compiled
« Reply #18 on: July 08, 2017, 07:08:20 pm »
Do you know what a Compiler is?
Do you know what Compiler you are using?
Do you understand C++ name mangling as as it applies to C++ libraries?

If the answer is no to any of the above questions you need to find a website (NOT this one) for your to learn the above information.

Please re-read the rules http://forums.codeblocks.org/index.php/topic,9996.0.html

If you know the above 3 items; then you must be able to understand why you need an wxWidgets binary compiled by the Compiler you are using!

Decide to build wxWidgets or find the wxWidgets binaries that work with your compiler!!!!

Tim S.
Code:: Blocks a development environment which shall collect itself.

Offline stahta01

  • Lives here!
  • ****
  • Posts: 5970
    • My Best Post
Re: Code:: Blocks isn't compiled
« Reply #19 on: July 08, 2017, 07:22:33 pm »
@proggi:

So, you either do NOT understand English or you are very very lazy.

Good bye, you are now on my list of people not worth trying to help.

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Testing, compiling CB Trunk against wxWidgets 3.0.2.
--
When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org

Offline jens

  • Administrator
  • Lives here!
  • *****
  • Posts: 7217
    • Jens' unofficial debian-repository for the Code::Blocks - IDE
Re: Code:: Blocks isn't compiled
« Reply #20 on: July 08, 2017, 07:31:18 pm »
@proggi: you should either use a better translation service,
or find a website in your native language, that supports beginners in software development.

Normally there is no need to compile Code::Blocks from source (on windows), we provide actual (nightly) builds and builds from actual release on sourceforge: https://sourceforge.net/projects/codeblocks/files/Binaries/

Offline BlueHazzard

  • Lives here!
  • ****
  • Posts: 1542
Re: Code:: Blocks isn't compiled
« Reply #21 on: July 09, 2017, 10:00:41 pm »
Do you know what a Compiler is?
Do you know what Compiler you are using?
Do you understand C++ name mangling as as it applies to C++ libraries?

If the answer is no to any of the above questions you need to find a website (NOT this one) for your to learn the above information.

Please re-read the rules http://forums.codeblocks.org/index.php/topic,9996.0.html

If you know the above 3 items; then you must be able to understand why you need an wxWidgets binary compiled by the Compiler you are using!

Decide to build wxWidgets or find the wxWidgets binaries that work with your compiler!!!!

Tim S.
Code:: Blocks a development environment which shall collect itself.
I would like to summarize all this:
1) Codeblocks is a IDE, a program that runs on windows linux and mac. To be able to run on all this platforms without writing the user interface code for every target codeblocks uses wxWidgets as GUI framework.
2) WxWidgets is a library for GUI elements
3) If a program, written in c++, uses a external library (like codeblocks uses wxWidgets) both, library and program, have to be compiled with the same compiler. I can not describe here why, but you can look for compiler ABI for more information.
4) If you want to compile codeblocks you have first to compile wxWidgets (or you use a binary source that uses the same compiler as you)
5) Then you can compile codeblocks
6) All this is described in the wiki links posted above

greetings