Could be problem with static? When I compiled with static=1 there were more .a files there.
Is there any simpler posibility to make WxWidget worck with CodeBlocks? I mean without that anoing comandline stuff. Haev read somewhere about Codeblocks version with everithing istaled, including WxWidgets.
Warning: wxWidgets is a C++ Library therefore any Binary will only work with the same C++ Compiler as the binary used when built.
So, you need to decide what C++ Compiler you are going use. Then, find a Binary built for the exact C++ Compiler.
Or, find a pre-built Binary that has a location you can download the C++ Compiler to match.
NOTE: The CB Wizard may or may not work with the pre-built Binary you find.
NOTE: Since, you failed to find the correct sub-forum to post your question; I would guess that creating a CB Project without a
CB Wizard is beyond your current skill level.
I will try to think of a possible solution for newbies like you.