Author Topic: Any un-do function in wxSmith?  (Read 4289 times)

Offline SamT

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Any un-do function in wxSmith?
« on: January 14, 2006, 05:12:22 am »
When design a wxWidget frame with wxSmith, in an unguarded momen, one of a object has be deleted. However, there isn't any procedure to un-do it. I always need to close the project and re-load it again.
Is there any step that I can save my previous object in a designed frame without re-load whole project?
 

Offline cyberkoa

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Re: Any un-do function in wxSmith?
« Reply #1 on: January 15, 2006, 06:33:26 am »
there is an "un-do" function but is not complete at the moment. That part is fully coded by byo , the detail need him to explain.

Offline byo

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Re: Any un-do function in wxSmith?
« Reply #2 on: January 16, 2006, 06:48:42 pm »
Undo in already coded in wxSmith, but C::B doesn't support undo-s for editors other than built-in one. I've already submitted a feature request, but I can make some patch if You can't wait till it's done ;).

Offline mandrav

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Re: Any un-do function in wxSmith?
« Reply #3 on: January 17, 2006, 03:30:58 pm »
Undo in already coded in wxSmith, but C::B doesn't support undo-s for editors other than built-in one.

Supported now ;) (rev. 1785).
Be patient!
This bug will be fixed soon...

Offline byo

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Re: Any un-do function in wxSmith?
« Reply #4 on: January 17, 2006, 11:48:30 pm »
Supported now ;) (rev. 1785).

Big THX :) I'll try to adopt to new environment as fast as possible :) (Undos should work now, but cut+copy+paste need small changes :) )