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Topic: about GUID (Read 3141 times)
cambalinho
Multiple posting newcomer
Posts: 93
about GUID
«
on:
January 19, 2014, 06:45:50 pm »
is there any library for multiplatforms for use in Code Blocks?
the API is very complex, but it's only for windows
can anyone advice me?
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BlueHazzard
Developer
Lives here!
Posts: 3353
Re: about GUID
«
Reply #1 on:
January 19, 2014, 07:16:01 pm »
http://bit.ly/Ku8b3q
http://wiki.codeblocks.org/index.php?title=FAQ-General#Q:_What_Code::Blocks_is_not.3F
http://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28general%29#Q:_Where_are_the_libraries_for_the_OpenGL.2C_Ogre3D.2C_SDL.2C_QT.2C_wxWidgets_etc._projects.3F
http://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28general%29#Q:_I_would_like_to_compile_a_project_using_some_non-standard_libraries._How_can_I_indicate_to_CodeBlocks_that_these_libraries_and_include_files_exist.3F
http://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28errors%29#Q:_What_do_I_need_to_know_when_using_3rd_party_libs.3F
greetings
«
Last Edit: January 19, 2014, 07:17:39 pm by BlueHazzard
»
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Jenna
Administrator
Lives here!
Posts: 7255
Re: about GUID
«
Reply #2 on:
January 19, 2014, 07:38:04 pm »
Besides of this, wxWidgets is best integrated in C::B, as we distribute wxSmith (a wxWidgets rad-tool) with the contrib-plugins.
It's cross-platform and is the toolkit we use for C::B itself.
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