Author Topic: Setting up wxWidgets in Code Blocks OS X  (Read 5570 times)

Offline arashz4

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Setting up wxWidgets in Code Blocks OS X
« on: January 09, 2014, 10:36:56 am »
hi :)
How to Setting up wxWidgets in Code Blocks OS X?
i using Code Blocks 13.12 & wxWidgets 3.0.0
i bulid wxWidgets 3.0.0 in mac
i jast don't know how to add wxWidgets in Code Blocks
in windows in wizard wxWidgets can get address wxWidgets but in mac haven't adrass for wxWidgets :'(

sorry for bad English

Offline oBFusCATed

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Re: Setting up wxWidgets in Code Blocks OS X
« Reply #1 on: January 09, 2014, 09:05:11 pm »
Take a look at the source for the linux version of the wxwidgets wizard. Rigth click -> edit script...
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Offline arashz4

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Re: Setting up wxWidgets in Code Blocks OS X
« Reply #2 on: January 13, 2014, 06:48:22 am »
Please more Explain

Offline oBFusCATed

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Re: Setting up wxWidgets in Code Blocks OS X
« Reply #3 on: January 13, 2014, 08:33:01 am »
First, I'm no familiar how one is supposed to use wxWidgets on the Mac. Check some official guide.
Then, you can try to modify the wizard script to suite this.

You can start editing the wizard script by File -> New -> Project -> wxWidgets -> Right click -> edit script

Another option is to execute the needed steps on an empty project.
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Offline arashz4

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Re: Setting up wxWidgets in Code Blocks OS X
« Reply #4 on: January 13, 2014, 09:05:06 am »
I'm don't know how to edit script
how can add wxWidgets in empty project on Mac

Offline MortenMacFly

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Re: Setting up wxWidgets in Code Blocks OS X
« Reply #5 on: January 13, 2014, 09:42:44 am »
I'm don't know how to edit script
You can start editing the wizard script by File -> New -> Project -> wxWidgets -> Right click -> edit script

how can add wxWidgets in empty project on Mac
If you project is really empty,create a wxSmith based project, using the project wizard.
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ

Offline arashz4

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Re: Setting up wxWidgets in Code Blocks OS X
« Reply #6 on: January 13, 2014, 11:30:06 am »
no!
i'm know how to create a empty project
i'm don't know how to add wxWidget library in empty project in mac & add wxWidget library in wxWidget project in mac

Offline MortenMacFly

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Re: Setting up wxWidgets in Code Blocks OS X
« Reply #7 on: January 13, 2014, 12:20:27 pm »
i'm don't know how to add wxWidget library in empty project in mac & add wxWidget library in wxWidget project in mac
That's why I am telling you (again): Use the wxWidgets project wizard to create an (empty) wxWidgets based project. This will setup the project for you.
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ