Author Topic: wxWindows 2.9 project under OSX Lion  (Read 1905 times)

Offline mike_hore

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wxWindows 2.9 project under OSX Lion
« on: July 02, 2012, 03:57:12 am »
Hi folks,
I've had no success at all setting up a new wxWindows project -- I want to go with Cocoa, not Carbon, but I'm getting heaps of error messages that seem to indicate it needs an Objective C compiler to process all the system header files.  I do have the latest Apple developer stuff installed, but the directory structure is hugely complicated, so the search paths in C::B are obviously critical.
Has anyone had any success with this, and if so, could you let me know what all the project settings should be?
TIA,  Mike.

Offline mike_hore

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Re: wxWindows 2.9 project under OSX Lion
« Reply #1 on: July 05, 2012, 12:28:12 pm »
I take it then, that NOBODY is using C::B under OSX Lion to build a wxWindows/cocoa application?  I can quite understand that XCode is virtually free, and pretty good, so this may well be the situation.

Cheers,  Mike.

Offline oBFusCATed

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Re: wxWindows 2.9 project under OSX Lion
« Reply #2 on: July 05, 2012, 12:59:12 pm »
Have you looked at the commands, when building the wx samples?
They make shed some light what options are needed for the compiler.
Also have you tried to ask in a wxWidgets support forum/ml/irc? I'm sure there are people which can help you there.
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]