Author Topic: Linking lib's in C::B  (Read 14904 times)

Offline perento

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Re: Linking lib's in C::B
« Reply #15 on: June 29, 2012, 02:46:44 pm »
I think should be this
Code
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Running startup script
Script/function 'edit_startup_script.script' registered under menu '&Settings/-Edit startup script'

Also when i start new Win32 GUI project Frame based and link nothing but only include
Code
#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glaux.h>
I get this in the Build log:
Code
D:\Programs\CodeBlocks\openGLtuts\triangles\main.cpp:5:59: error: gl\glaux.h: No such file or directory
This time searches in the correct folder.

When i make
Code
#include <gl\glaux.h>
a comment, the project is building and runing without problems; this with the default Frame based code from Code::Blocks.

Offline MortenMacFly

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Re: Linking lib's in C::B
« Reply #16 on: June 29, 2012, 02:57:01 pm »
I think should be this
Nope, wrong. Obviously you are too lazy to read whats requested.

Code
D:\Programs\CodeBlocks\openGLtuts\triangles\main.cpp:5:59: error: gl\glaux.h: No such file or directory
This is part of the build log, please post the full build log, or go away. Thank you. BTW: If you google for this you would get millions of answers, too. >:(
Compiler logging: Settings->Compiler & Debugger->tab "Other"->Compiler logging="Full command line"
C::B Manual: https://www.codeblocks.org/docs/main_codeblocks_en.html
C::B FAQ: https://wiki.codeblocks.org/index.php?title=FAQ

Offline perento

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  • Posts: 47
Re: Linking lib's in C::B
« Reply #17 on: July 01, 2012, 12:20:19 pm »
glaux.h is kinda old and so supported anymore, i readed around the forums. I will try replace it with something else that is supported and up to date.

Really sorry for the disturbing, it was first time to setting up a compiler and i didnt want to move to Visual.
Keep the work, please .