Hi,
Since I've updated Code::Blocks to the latest revision ( 8059 ), wxSmith is generating code for my window which lead to crash when the window is created at runtime ( i.e, a crash in the window constructor ).
Here is the code generated by revision 7789: ( Works fine )
EditPropJeu::EditPropJeu( wxWindow* parent, Game & game_ ) :
game(game_)
{
//(*Initialize(EditPropJeu)
wxFlexGridSizer* FlexGridSizer4;
wxFlexGridSizer* FlexGridSizer19;
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer5;
wxFlexGridSizer* FlexGridSizer2;
wxFlexGridSizer* FlexGridSizer29;
wxFlexGridSizer* FlexGridSizer18;
wxFlexGridSizer* FlexGridSizer20;
wxFlexGridSizer* FlexGridSizer12;
wxFlexGridSizer* FlexGridSizer6;
wxFlexGridSizer* FlexGridSizer1;
wxFlexGridSizer* FlexGridSizer17;
Create(parent, wxID_ANY, _("Editer les propriétés du jeu"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer1->AddGrowableCol(0);
FlexGridSizer1->AddGrowableRow(2);
FlexGridSizer17 = new wxFlexGridSizer(0, 3, 0, 0);
Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1"));
Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
FlexGridSizer18 = new wxFlexGridSizer(0, 3, 0, 0);
StaticBitmap5 = new wxStaticBitmap(Panel1, ID_STATICBITMAP5, wxBitmap(wxImage(_T("res/paraJeu.png"))), wxDefaultPosition, wxDefaultSize, wxNO_BORDER, _T("ID_STATICBITMAP5"));
FlexGridSizer18->Add(StaticBitmap5, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText6 = new wxStaticText(Panel1, ID_STATICTEXT6, _("Vous pouvez régler les principaux paramètres de votre jeu,\nainsi que les écrans annexes, comme celui du chargement."), wxDefaultPosition, wxSize(371,32), 0, _T("ID_STATICTEXT6"));
FlexGridSizer18->Add(StaticText6, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
Panel1->SetSizer(FlexGridSizer18);
FlexGridSizer18->SetSizeHints(Panel1);
FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
FlexGridSizer1->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
Notebook1 = new wxNotebook(this, ID_NOTEBOOK1, wxDefaultPosition, wxDefaultSize, 0, _T("ID_NOTEBOOK1"));
Panel2 = new wxPanel(Notebook1, ID_PANEL2, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL2"));
//...
And here is the code generated by the revision-which-is-trying-to-kill-my-application :
EditPropJeu::EditPropJeu( wxWindow* parent, Game & game_ ) :
game(game_)
{
//(*Initialize(EditPropJeu)
wxFlexGridSizer* FlexGridSizer4;
wxFlexGridSizer* FlexGridSizer19;
wxFlexGridSizer* FlexGridSizer3;
wxFlexGridSizer* FlexGridSizer5;
wxFlexGridSizer* FlexGridSizer2;
wxFlexGridSizer* FlexGridSizer29;
wxFlexGridSizer* FlexGridSizer18;
wxFlexGridSizer* FlexGridSizer20;
wxFlexGridSizer* FlexGridSizer12;
wxFlexGridSizer* FlexGridSizer6;
wxFlexGridSizer* FlexGridSizer1;
wxFlexGridSizer* FlexGridSizer17;
Create(parent, wxID_ANY, _("Editer les propriétés du jeu"), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER, _T("wxID_ANY"));
FlexGridSizer1 = new wxFlexGridSizer(0, 1, 0, 0);
FlexGridSizer1->AddGrowableCol(0);
FlexGridSizer1->AddGrowableRow(2);
FlexGridSizer17 = new wxFlexGridSizer(0, 3, 0, 0);
Panel1 = new wxPanel(this, ID_PANEL1, wxDefaultPosition, wxSize(420,54), wxTAB_TRAVERSAL, _T("ID_PANEL1"));
Panel1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
FlexGridSizer18 = new wxFlexGridSizer(0, 3, 0, 0);
StaticBitmap5 = new wxStaticBitmap(Panel1, ID_STATICBITMAP5, wxBitmap(wxImage(_T("res/paraJeu.png"))), wxDefaultPosition, wxDefaultSize, wxNO_BORDER, _T("ID_STATICBITMAP5"));
FlexGridSizer18->Add(StaticBitmap5, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
StaticText6 = new wxStaticText(Panel1, ID_STATICTEXT6, _("Vous pouvez régler les principaux paramètres de votre jeu,\nainsi que les écrans annexes, comme celui du chargement."), wxDefaultPosition, wxSize(371,32), 0, _T("ID_STATICTEXT6"));
FlexGridSizer18->Add(StaticText6, 1, wxALL|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 5);
Panel1->SetSizer(FlexGridSizer18);
SetSizer(FlexGridSizer18);
Layout();
FlexGridSizer17->Add(Panel1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
FlexGridSizer1->Add(FlexGridSizer17, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
StaticLine1 = new wxStaticLine(this, ID_STATICLINE1, wxDefaultPosition, wxSize(10,-1), wxLI_HORIZONTAL, _T("ID_STATICLINE1"));
FlexGridSizer1->Add(StaticLine1, 1, wxALL|wxEXPAND|wxALIGN_CENTER_HORIZONTAL|wxALIGN_CENTER_VERTICAL, 0);
Notebook1 = new wxNotebook(this, ID_NOTEBOOK1, wxDefaultPosition, wxDefaultSize, 0, _T("ID_NOTEBOOK1"));
Panel2 = new wxPanel(Notebook1, ID_PANEL2, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL, _T("ID_PANEL2"));
The latest revision added two lines which seem to be not appropriate :
SetSizer(FlexGridSizer18);
Layout();
I've attached the associated wxSmith file if needed.