As usual while waiting for the next release - don't forget to check the nightly builds in the forum.
#include <iostream>#include <string>#include <vector>using namespace std;typedef struct{ int x,y;} Point;class PointClass{public: int _x,_y; };int main(){ string s; vector<int> v; Point a; PointClass b; v. // nothing happens s. //nothing happens a. //nothing happens b. // works return 0;}