Author Topic: Starting a project without choosing a compiler  (Read 3785 times)

Offline awolfe

  • Single posting newcomer
  • *
  • Posts: 2
Starting a project without choosing a compiler
« on: May 31, 2011, 06:45:28 pm »
Would it be possible to remove the requirement of choosing a compiler when starting a project?  I use CB as an editor only for doing embedded coding on Freescale MC9S08 projects.  I have to jump over to Freescale's CodeWarrior to compile and debug, but it is worth going back and forth, I can't stand CodeWarrior.  Any way... I normally have the compiler plugin disabled in CB, but have to enable it and choose a compiler any time I start a project.

Thanks for considering.

Offline stahta01

  • Lives here!
  • ****
  • Posts: 6671
    • My Best Post
Re: Starting a project without choosing a compiler
« Reply #1 on: June 02, 2011, 08:08:59 pm »
If you can use an makefile to compile the project it might be better than what you are currently doing.

Tim S.
C Programmer working to learn more about C++ and Git.
On Windows 7 64 bit and Windows 10 32 bit.
On Debian Stretch, compiling CB Trunk against wxWidgets 3.0.
--
When in doubt, read the CB WiKi FAQ. http://wiki.codeblocks.org