Author Topic: Using DirectX with Code::Blocks  (Read 37531 times)

Offline pixelpuffin

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Re: Using DirectX with Code::Blocks
« Reply #15 on: November 13, 2013, 11:17:29 pm »
the project name has been on the left the entire time im under debug right now

Offline BlueHazzard

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Re: Using DirectX with Code::Blocks
« Reply #16 on: November 13, 2013, 11:56:55 pm »
check all three. Somewhere is the linker flag set...

Offline pixelpuffin

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Re: Using DirectX with Code::Blocks
« Reply #17 on: November 14, 2013, 01:50:07 am »
i did check all three none had it (sorry for long response time)

Offline pixelpuffin

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Re: Using DirectX with Code::Blocks
« Reply #18 on: November 14, 2013, 04:08:01 am »
:/ i need to fix this by monday morning so that i can start coding

Offline oBFusCATed

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Re: Using DirectX with Code::Blocks
« Reply #19 on: November 14, 2013, 09:10:47 am »
Read this:
http://wiki.codeblocks.org/index.php?title=FAQ-Compiling_%28errors%29#Q:_How_do_I_troubleshoot_a_compiler_problem.3F

Then read tutorials how to use DX with MinGW. Then match the settings.

@admins: please move the topic to more appropriate place
(most of the time I ignore long posts)
[strangers don't send me private messages, I'll ignore them; post a topic in the forum, but first read the rules!]